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Monthly Archives: 六月 2025

Valve Company History. Part 2: Team Fortress Classic, Half-Life: Opposing Force

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Despite the long delay, I continue to introduce you to the activities of the company that turned the FPS genre upside down – Valve. Although it would be more correct to say that today’s issue is dedicated to the activities of Gearbox, since Valve decided to try itself as a publisher, at the same time taking on a modification for Quake. Well, what will come of it – find out below. Enjoy watching/reading!

After the stunning success of Half-Life, Valve should think about producing a sequel to its debut hit. However, this did not happen and, instead, in April 1999, they released a Software Development Kit (or SDK), which allowed the community to create their own creations, that is, mods. And, in fact, this is where the times began when Valve made serious projects from fan modifications. And our patient today, although he is a modification, initially had nothing to do with Half-Life, since he was a mod for the game Quake. And this, let me remind you, is a game whose engine, at one time, was licensed and redesigned by Valve. But don’t think they’ve decided to shelve Half-Life right away. Quite the opposite. The company decided to try itself as a publisher, so let’s find out what three Australians and the new, newly founded company Gearbox will do. The second episode of Valve Company History is on air!

Team Fortress Classic

As mentioned above, Team Fortress is a free modification for the game Quake, developed by Australians Robin Walker (Robin Walker), John Cook (John Cook) and Jan Kofli (Ian Caughley) in 1996. The essence of the mod was as follows – there were two teams – red and blue (on some maps there were yellow and green). Each team had 9 different character classes – from Demoman to Medic. There were several game modes – Capture the Flag, Capture Points, the good old Deathmatch, and there was a mode in which one side had to be escorted, and the other had to kill a civilian, which was another playable class.

The modification was received well by the players and, at some point, became so popular that fans began to spread it across other parts of Quake, Enemy Territory, and even for Unreal Tournament. But that’s another story, not important for us. What was important was that three friends formed the TeamFortress Software company and decided to make a commercial sequel to Team Fortress for Quake II, but suddenly, in May 1998, Valve bought them.

As a result, Team Fortress 2 was remade into another game with a completely new engine and was called Team Fortress: Brotherhood of Arms. As for the original Team Fortress, they added modern (for those times, of course) graphics and generally released it as a modification to Half-Life, called Team Fortress Classic. And I think now we can talk about the game in more detail.

In fact, there is nowhere to go into much detail here, except perhaps for character classes. Well, they also removed the yellow and green team from the game, but otherwise they added new cards and, in principle, that’s all. The maps themselves consisted of two spawn points – the red base and the blue base. Inside them were cartridges, first aid kits and armor. And there were either flags on them, or there were control points on the map. But why am I telling this?? It’s like no one knows how standard multiplayer shooter modes work. I’ll tell you better about the classes. Each of them was unique not only in appearance and name, but also in a set of weapons and even abilities.

Demoman, aka Demoman, possessed a crowbar, a shotgun, a grenade launcher and a bomb launcher, as well as grenades – hand and cluster. The second ones, exploding, scattered several more small grenades, which… also then exploded.
There is no need to talk about the grenade launcher, but the bomb launcher was used to create traps and mine important objects.

Among his abilities, he had an explosive package with a timer for 5, 20 or 50 seconds, which could not only ruin a player’s life, but also open hidden passages on the maps. He could also bomb open and other spaces and jump on a bomb launcher, of course.

Engineer – had a wrench, a rail gun and a double-barreled shotgun. Also possessed hand grenades and EMP grenades. The latter could destroy all enemy ammo. Abilka – construction menu. He could build teleports, create ammunition, repair armor, and also install dispensers and turrets. And with a wrench you could not only hit someone on the head, but also fix all buildings.

Heavy, aka the Machine Gunner, had with him a crowbar, a single-barreled shotgun, a double-barreled shotgun and, of course, a machine gun. There was a cluster grenade, which worked like a cluster grenade, only instead of small grenades, it released mini-bombs. "Havik" is not blown away by a blast wave – this is its ability.

Medic had a first aid kit, a single-barreled shotgun, a double-barreled shotgun, a nail gun and a stun grenade. I think you understand that his ability was healing, but with the help of a first aid kit he could infect enemies, and his health was also regenerated.

Pyro, he is also a Pyromaniac or Flamethrower, had with him, believe it or not, a flamethrower, a crowbar, a shotgun, an igniting rocket launcher and a napalm grenade, the explosion of which set the entire area around it on fire. As for his ability, he, unlike the others, could not burn.

Scout, aka Scout, had with him a crowbar, a single-barreled gun, a nail gun, a stun grenade and wire hedgehogs with which he could slow down the enemy. Ability – neutralizing explosive packages upon contact with him and revealing the Spy’s disguise, again, upon contact.

Sniper. Believe it or not, he had a sniper rifle with him, which had a scope on it. He also had an automatic rifle and he also had a tire iron. In the Quake version he had an incendiary grenade. And yes, his ability is a sniper scope.

Soldier. Had a crowbar, both shotguns, a flare gun, and a nail grenade that could shoot nails in a circle until it exploded. Ability – Rocketjump.

Spy. He had a knife that instantly killed with a blow from the back, a tranquilizer that reduced the target’s running speed and turning for a while, a double-barreled shotgun, a nail gun, and a gas grenade. Abilities include masquerading as any class of another team, revealing the disguise of another Spy upon contact, and simulating one’s own death.

AND… Civil. Had to get to the evacuation point or… die. Could even fend for himself with an umbrella. And… that’s all. These are the characters. And this is how he is – the original (well, almost) Team Fortress.

A fun multiplayer game, with an emphasis on classes and playing different tactics for each of them, which gave varied gameplay and, in fact, the game became popular for good reason, so much so that it was included in the 10 most playable mods for the first Half-Life according to GameSpy in 2003. Naturally, we all know which mod was more popular than Team Fortress, but more on that in the next issue. I have nothing more to say about Team Fortress Classic. So we move on to Gearbox Software, and at the same time return to the Half-Life series.

Half-Life: Opposing Force

On February 16, 1999, five employees from the disbanded Rebel Boat Rocker studio founded Gearbox Software. Namely: Randy Pitchford (Randy Pitchford), Brian Martel (Brian Martel), Stephen Bal (how to pronounce his last name – write, please) (Stephen Bahl), Landon Montgomery (Landon Montgomery) and Rob Heironimus (Rob Heironimus). On April 15 of the same year, they announce their debut project, which, as it turns out, is an addition to the main hit of last year – Half-Life, commissioned by Valve itself.

It was called Opposing Force and https://pirate-spins.co.uk in it Gearbox planned to preserve everything that was in the original, but at the same time give a new experience from the game, without even changing or modifying the engine. At E3 1999, information appeared about new locations, characters and plot, and as development progressed, Gearbox needed help in the design of some aspects of the game, and they called in a level designer Richard Gray (Richard Gray) from 3D Realms, who is known for his work in Duke Nukem 3D. As a result, Richard helped in the development of multiplayer. Later, several more designers joined the team with experience in the development of Quake II, DOOM and Shadow Warrior. After a while, screenshots from the game appeared, and even later, the addon was released exactly a year after the release of the original Half-Life. Well, let’s see what Gearbox did in their debut project.

The game takes place in the same time period as the original, on the territory of the same Black Mesa research center. However, this time, we are Adrian Shephard – a corporal of the HECU special forces, sent along with his team to clear the center. Having almost reached the landing strip, our helicopter, like the others, is attacked by alien stingrays.

One way or another, Shepard loses consciousness, comes to his senses a couple of times, seeing his comrades die, but passes out again and fully comes to his senses in the infirmary. It turns out that he is the only surviving soldier in the area and while advancing he sees the corpses of people. Having reached the crash site, we contact our squad by radio, from whom we learn that the evacuation of soldiers is already underway and a new collection point has been appointed, where we go in a monorail car.

After the trip, we fight with several aliens and find a guard who is trying to get candy from a machine. Together with him, we make our way through the aliens and, behind one of the glasses, we see a completely new enemy – the Shock Soldier, who, apparently, collects people to study in his world, because he kills the guard, grabs the scientist and teleports with him to an unknown location. But, in the end, we get to the collection point, and the commander sends us to the runway, but, quite suddenly, G-Man appears, who closes the door right in front of the hero, which is why the helicopter flies away without him.

Now we have to look for another exit from the complex and, passing through the office premises, on the lower levels we notice that the assimilation of the Xena flora with the Earth has begun, and in the office we find soldiers who, like us, were unable to leave the complex. Now we will clear our way together with them and, in the end, we will get to the hangar.

In the hangar we find black operatives, men at that, loading a nuclear warhead into a truck and, upon seeing us, immediately attack. After the victory, having found friendly soldiers, we head towards the underground railroad.

Shepard ends up in a teleport room, where we can see Freeman jumping into the portal to Xen. We, fighting off the Controllers, jump into a new portal.
Interesting fact: you can jump right behind Freeman, after which you will receive a message that you created a time paradox. One way or another, after walking around Zen, we return to the complex and find ourselves in the flooded hydrofauna laboratories.

Here we save a scientist who ends up being electrocuted. After walking around the laboratory, we again find ourselves in Zen, and after another teleportation, we find ourselves back in the complex.

We appear in the premises of the Biodome complex, where the flora and fauna of Zena were studied. In some places, the nature of Xena is even recreated. Also, scientists here have been testing creatures for a long time and even with success – they were able to disconnect Barnacle from the ceiling. Well, having reached the old industrial zone, Shepard hears a radio transmission from soldiers fighting aliens.

Once in the waste processing area, we see this game called the Cave Worm. By turning on the acid supply, toxic waste falls into the water under the monster and it dies.

Shepard and his soldiers make their way through an area controlled by Black Operatives, and then through a nest of creatures called Voltigors. And once at the hydroelectric power station, we make our way to the other side, where our comrades are fighting with the aliens, and we detonate the dynamite, thereby overwhelming Gargantua. Jumping into the hole formed by the explosion, we find ourselves in a sewer pipe, the current of which carries us into a reservoir, where we again meet with the Black Operatives, who now also use helicopters and artillery. We continue to fight with the aliens and, in the end, we find ourselves in an underground parking lot, where we turn off the warhead. However, a little later, we see the G-Man turning it on again.

Well, Shepard goes down to the lower floors by elevator and ends up in an underground warehouse filled with black operatives. And having defeated them, he gets to a huge portal from which the Geneworm emerges. Having defeated this huge creature, we jump into the portal and..

G-Man appears before us, who, like Freeman, teleported to an unknown location during the dialogue. Only we are in the helicopter we flew on at the beginning of the game. Some time later, we see that the warhead in Black Mesa has exploded, and Shepard is blinded by the flash from it, after which G-Man sends him into stasis, where he “cannot harm himself or others”.

Just like in the original, we could go through the training. And, since we play as a soldier, and not as a scientist, the training location will be appropriate, namely, a training ground.

At the beginning we wake up in the barracks, the sergeant parodies Full Metal Jacket, and he also tells us to go and undergo advanced training. Along the way we can see a guy doing push-ups, who apparently did something wrong, and outside the window of one of the buildings you can see G-Man talking about something with a soldier.

As a result, we begin to undergo training, where we are taught to run, jump, squat as usual, and even once walk through a field filled with mines, dodging machine-gun fire. Of course, there were some innovations. Firstly, the ability to crawl and swing on ropes. During the game we will need this skill more than once.

It also turns out that we now have not a HEV protective suit, but a PCV vest, which is charged both by its own charger and by the HEV charger.

The flashlight was replaced with night vision, which, to be honest, I don’t really want to use because my eyes want to bleed out.

And we are shown command of soldiers, and if anyone is interested in the question – how does this differ from command of ordinary guards and scientists, I will answer – there is an engineer who can open a locked door and there is a medic who, believe it or not, can kidnap you.

And, in principle, nothing more new except weapons.

In addition to the good old MP5/M4 and Glock/Beretta, we now have a replacement mount – Spanner, which has two types of attacks – light and heavy.

There is also Knife, which can quickly and easily deal with the enemy.

Appeared Desert Eagle – a “powerful” pistol that replaced a revolver, which also has a laser sight for more accurate shooting.

Sniper rifle M40A1 for eliminating enemies at long distances, which appeared in the game to replace the crossbow.

A machine gun appeared M249, which can quickly take out a wave of opponents.

But the most interesting thing is probably, Portal Gun, which had two types of attack – the main one, creating a portal field, which, when sent to the enemy, caused damage to him. And an alternative one – teleports from Earth to Xen and vice versa.
By the way, if you use the gun at the place where you received it, you can get to the training location from the original Half-Life.
In general, the places in Xena that you can teleport to can be either useful or useless, but you will still waste the energy of the gun, fortunately, at each location there is a teleport back to Earth, so you can return without the energy.

Shock Cockroach – used by monsters and, if you do not pick up a cockroach when it dies, it will begin to move and attack the player. It shoots electric discharges, which themselves are restored, from which we conclude that this weapon is a replacement for the fly swatter from the original.

Spore thrower – is a Shock Soldier larva that feeds on spore fruits, absorbing all the useful substances and spitting these fruits back, but with acid. This weapon also had two fire modes – the first fired one spore, which immediately exploded upon impact, and the second fired a spore that ricocheted off any surface and either exploded itself after some time, or upon contact with something organic.
This weapon, by the way, was planned to be introduced in the original Half-Life and was supposed to be carried by Infantrymen, but things didn’t go beyond concepts then.

Well Hand Barnacle – could attract opponents to himself, and could also attract the player to special surfaces, which was used to cross certain places.

This addition provides us with such an unusual and interesting arsenal. But in addition to weapons, it also provided us with new opponents, or rather a certain Race X, which demonstrated the ability to work in a team, which is quite noticeable during skirmishes with Black Operatives. In principle, this is not surprising, because the artificial intelligence of these creatures was based on the AI ​​of human opponents.

The intentions of this race are unknown, but they attack the player. This race is represented by the following species:

Cave Drone – a small bipedal creature armed with long claws. They were quite fast and smart, because they moved in the company of several creatures, and also flanked the player and surrounded him. In addition to striking with their claws, they could also attack from a distance, releasing spikes from their heads.

Shock Soldier – the smartest and most dangerous of the race. They looked like humanoids with four arms and had a body type similar to a Vortigaunt. Their skin has a unique pale blue color for the game with pink spots, like a cave drone. These creatures attacked with shock cockroaches, and at long distances they threw spores.

Voltigor – large creatures with six limbs with huge claws. These creatures are very aggressive and attack the player either by throwing special charges that cause heavy damage, or by striking with their claws if you get close to them. When killed, Voltigors explode into pieces, causing damage to everything in the area.

Cave Worm – a creature resembling a caterpillar, which was similar to the Tentacle and not only in appearance, because he, like the Tentacle, blocked the player’s path and was destroyed only with the help of special actions. In the case of Opposing Force, this is even more interesting, since in order to turn on the acid supply, you must activate the pump control device, which is called the Gearbox, and also turn the valve, called the Valve. I don’t think there’s any need to explain what these are references to.

Well Geneworm, which is the final boss coming from the portal. This huge creature could take any earthly resources, processing them into something suitable for aliens. If the invasion is successful, she could take the Earth under the control of the X race. This creature attacked with tentacles and also spewed a toxic stream from its mouth. This creature was guided by hearing, despite the fact that it had eyes. This becomes clear if, for example, you hit something in one place and then run to another. The monster will attack exactly the place where we hit. To kill this creature, it was necessary to shoot it in the eyes from turrets. After their destruction, the creature’s belly opened, and inside it there was a sphere that had to be dealt damage, after which it spawned a shock soldier and closed, and the eyes were restored. As you might guess, it was necessary to perform the same operation several times and the creature would be destroyed.

Among the interesting things about this creature is an audio file with the incomprehensible muttering of this creature. Turning the file backwards will show the phrase – To beat the game, you must kill me – Randy Pitchford. This was a reference not only to one of the developers, but also to a phrase from the game DOOM II. There, the final boss also uttered an incomprehensible phrase, and when played backwards, he said the same thing, only with John Romero.

This is what race X is like. As I already said, their intentions were not known, except perhaps to enslave the Earth. But, unfortunately, we will not see this race in any other game in the universe except Opposing Force. It, according to Mark Laidlaw, screenwriter of the original Half-Life, was invented by Gearbox itself and was conceived only for this and future projects of the company in this universe. However, they did not appear in either Blue Shift or Decay.

As for the monsters from Xena, they have nothing new, with the exception of one monster called Gon. This, judging by the design, is the next stage of transformation of a zombie infected with a headcrab. In this form they had another attack. At long distances they attacked the player with organic projectiles. Otherwise, nothing else new. Oh, and there are also new zombie designs – guards and marines. Apart from additions, they were not used anywhere else.

I’ll say a few words about the soundtrack, which I didn’t talk about in the last issue, as well as about its composer, Kelly Bailey, but I didn’t do that on purpose, since he is the main composer of the Half-Life series and I’ll talk about him in the issue about the episodes of the second Half-Life. Why am I bringing this up now because the composer of Opposing Force is Chris Jensen. He composed his own soundtrack for this expansion. Later it was all used in Blue Shift. Jensen did a good job and the tracks fit the events perfectly.

There is almost nothing from the content cut from the game, except for the Flash Grenade. It was found in the game files, and can also be seen on the belts of black operatives, but it is not used by them or the game itself.

Half-Life: Opposing Force was well received by critics and players. By the end of 1999, more than 100 thousand were sold. copies of the game, and over the entire period of its existence, more than 1 million copies were sold. Judging by the reviews, Gearbox was able to achieve its goal – to give players a new experience in a familiar shell. It’s hard to disagree with this. The game was just as fun, the plot was still perfectly woven into the gameplay and the game’s picture was still pleasing to the eye. Someone even noted the game not just as an addition, but as a successor to the masterpiece. The only thing people criticized the game for was its length. Opposing Force took only 3-4 hours to complete, but even so, the game had so many interesting things that it left almost no one indifferent and not only won the “Best Add-on” award in 1999, but PC Gamer magazine said that this is the first add-on in history that is quite a contender for Game of the Year. Everything was so good.
And after such success, Valve commissioned Gearbox and other additions to be made, but that’s not about today.

At this point there should have been a story about the difficult fate of the fan remake of Opposing Force on the Source engine, but it’s better to talk about this together with Blue Shift and Decay, so I’ll leave it for the fourth issue.

Well then. This is how Valve’s first attempt as a publisher turned out. As you can see, it turned out to be quite successful. And next time we’ll talk about how fan modification has become one of the most important eSports disciplines.

Hearts of Iron IV community, tags and movements / #ModHoi4

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The following text was written out of boredom. Please read and laugh, and if you are interested in further information, support the author if you are already playing, or visit the game and expand our community even more. Also, the author of this post is not trying to offend anyone, all inappropriate words were written as a joke

Explanation

For those who are in the tank, I’ll explain Hearts of Iron IV (Hoi4) – a computer game in the genre of global strategy, developed by the Swedish studio Paradox Development Studio and published by Paradox Interactive. (excerpt from Wikipedia)

Khoyshchik is a player in Hoi4, a person who does not know what a woman is, a bath and has never touched grass))

So… That seems to be it, we’ll look into it further as needed

What’s going on here??!

I would like to https://jettbetcasino.uk/bonus/ write obscenities, but I won’t… So, let’s figure out what’s going on in our beloved community of unwashed, unshaven puja… Oh, not that game, or rather lovers of Stalin and the great artist.

Recently, videos with women, God bless Luxembourg, have begun to appear more and more often on the Internet! Played Hoiku (Hoi4).

As was said before, the Khoyshchiks did not know what a “woman” was, so some of them reacted aggressively to their appearance. According to the Hoyers themselves, they heard that when “women” appeared in any games, they (the games) immediately deteriorated and lost their popularity, so the Hoyers created a movement to expel “women” from their favorite game, making the tag #savehoi4. Moreover, many of savehoi4 believe that the game will be ruined by the thorn of Tan-Tuva and Luxemburg, Stalin and Horthy, Churchill and the Austrian artist. (Cry from the soul: “WHAT THE HELL ARE YOU ABOUT?. ").

But another part of the hoists thought that change was inevitable, and therefore decided to accept “women” into their community, starting a fight with the hoists from savehoi4 under the tag #newhoi4.

At the moment, a fierce war is unfolding between savehoi4 and newhoi4, where savehoi4 is gaining more and more popularity, thereby crowding out newhoi4.

Summary and my proposal

To sum it up… What’s there to sum it up??! Morons fight morons because they are morons and that’s it.

Here is my proposal, all reasonable people, let’s unite in the #ModHoi4 movement, its point is to create and use hoik modifications more often. Let’s forget about this senseless war and do everything so that after completing vanilla Hoyka, it will be interesting to continue playing it, then we will show a true desire to save Hoyka from losing popularity.

Well, I described what is happening in the community and what I want to do, then it’s up to you, I wish you a pleasant game and new conquests of the world for Luxembourg!

Thank you for your attention.

special thanks to the user DiverRus for encouraging me to write this post with his post.

Commenting is allowed! Breaking the covers

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Hello, my dear ananimus and registered user who came here by chance.

Surely you have already noticed the post, which is located just below, from our beloved author – Kirill Oreshkin. I would even say – a wonderful post!

In it, my dear friend, they make it clear to you who you are and where you can go with your opinion. And also the fact that no one cares about your opinion, my friend.

Also, all the “blogs” and https://jettbetcasino.org/withdrawal/ their communities are perfectly dotted there. You are all stupid hamsters! Yes, yes, this is exactly what the author writes about almost openly. Your opinion, whatever it may be, is a stream of trolling, or just poorly reasoned nonsense. So you don’t have to try, just go fuck yourself! Wonderful, isn’t it??

Oh yes, I already said that all of you, according to the author, are dull, uneducated shit? Moreover, you are the most sad of all those with whom he has to communicate. Sorry, not my words. But get used to it, everything is fine.

In other words, comrades, you are an unpromising and interesting bunch of people. That’s right. And from now on, the author, in order not to see comments that irritate him so much, will close the form, so as not to see all the rotten stuff and trollism that you post.

For this, I take my leave, my dear friend. It was nice talking to you. See you soon!

Best comments

Kirill can also be understood. We are not his company. Why should he read our stupid, meaningless comments in his excellent and informative post (maybe sarcasm, maybe not. But most often it is so). We are like animals in a huge zoo. We’re having fun, we’re sitting, we’re having fun, we’re being fed by visitors, but the zoo director, roughly speaking, doesn’t care a bit about us. The main thing is that they exist, and everything goes smoothly. (I apologize if I offended anyone. This is a metaphor – don’t take it seriously. Maybe complete nonsense, but I couldn’t find a more suitable one)

OK, I know how it works, I know that negative emotions are the strongest and so on. But it gets to the point of absurdity. You ask about Mor. Utopia”, most of the comments are “for”, you agree that there will be a broadcast… but the topic is negative. I’m not offended, I don’t understand. :)

I don’t know what’s not clear – those who wanted Pestilence unsubscribed in the first topic, those who didn’t want – shitted in the second. The simple instinct of the herd – when it is content, it stupidly remains silent and chews grass, and those who were “offended” by a different choice begin to shit in the comments. And expecting something different from them is simply stupid.

Don’t dare utter a dirty word towards our patron, St. Cyril, otherwise he will wave his right hand (or even someone else’s) and turn you into gnawing creatures called hamsters.

Command & Conquer 3:TiberiumEssence v1.4

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Good day! We would like to present to your attention a mod for Command & Conquer 3 Tiberium wars. The mod adds to the game old familiar units from Tiberium Sun such as Cyborgs, Underground Armored Personnel Carrier, Orc Bomber, Wolverine, Titan, in total almost all units are present. This is not a replacement for the old ones; they are present here, but you can only find them using bonuses (boxes). Skrins were also not spared by adding one more mother ship and several more new units. Also added new improvements such as EMP missiles for anti-tank turrets, machine guns for air transport, GDI drilling rig for NOD Teberium Hives for Screens and many more interesting things. The changes have also affected Mutants: now, when you capture the “Mutant Hut”, one unit in production will not be waiting for you. Yes, of course, ordinary mutants remained, but they changed the model, added a rocketeer (NOD models were only slightly redone, and the militants and NOD rocketeers also changed the model). Well, what would we do without Commandos Added GhosStalker If you remember the mission from C&C2 FireStorm Where we had to free Tratos from the NOD Hospital there was such a guy.Cruelty has been introduced: now from killing with a grenade, with a rocket, units will not fall, but simply arms and legs will fly off in different directions. Interestingly, the balance was almost not affected..
Although there are some unpleasant moments. For example, if you block your base with a wall, the Bot will ignore it and will not try to break it.
The computer also uses all types of units, both new and old.

P.S If you put a minus, at least say why, otherwise I won’t understand the reason and will continue to make the same mistakes because it’s never too late to correct them.

Best comments

If only I could move https://jettbet-casino.co.uk/ it to the Fashion Blog. And… do a little more paragraphs =) And punctuation marks. And check your spelling, otherwise typos hurt your eyes a little… And I don’t recommend using the radical – it’s very unstable and unreliable. Better upload images here..

*eyes flashed angrily* competitor =)

I use programs to display errors but I’m a little careless. I live in Ukraine and the Russian language teacher was always away from class =(. Now I’m trying to fight this.

About “Fashionable Bolg” I don’t know where I am, this is only my second day on the blog..

Well, you need to click on the link above where it says “Blogs” and then find “Fashion Blog” and join it. Then edit your message, moving it from a personal blog to a thematic one) It’s not that difficult, it seems, although it looks a little dreary… Try, write more often, listen to the readers – and everything will be a breeze =)

Comicsblog. Why you should read comics. Part one, casual.

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Greetings, we present to your attention the first part of a series of articles devoted to comics, which will examine many both superficial and deeper aspects of the comics industry.
In our country, the attitude towards “picture books” is very ambiguous. This is a relatively new phenomenon, without a rich history. In Russia, the popularization of comics is primarily the responsibility of their film adaptations, and, to a much lesser extent, bloggers of varying degrees of incompetence. So, many people’s acquaintance with this type of art is limited only to individual works? published by Marvel and DC. No, I didn’t misspoke. Comics are an art form comparable to literature and cinema, and only slightly younger than the latter. It’s just another way to tell a story. The expression “comics for children” makes as much sense as the fact that games are for children, books are for those who want to escape from reality and do not know life. And in general, go work at a factory, stop sitting on these Internets of yours.
It is necessary to understand that, as in any art form, there are many genres in comics. And, based on genre preferences, you should begin to get acquainted with this or that work. Of course, you should never think that all comics are about superheroes. Understanding this seemingly obvious thing is still inaccessible to many.
Love simple, but at the same time touching stories about life? Here’s Li’l Depressed Boy

Archie, both in the old and in the new incarnation

As a last resort, there’s always Brian O’Malley’s old Scott Pilgrim, bloated with cultural references

Or something more touching – Lost at sea, Seconds from the same author

Do you prefer trash, violence and dismemberment?? All this and more can be found in Crossed. And in almost any comic from Avatar Press. (For the faint of heart, don’t look under the spoiler. I’m serious, 18+.)

We need a deep fairytale story, at times frightening, at times making you laugh heartily? Bone.

A truly adult story, with a fundamentally new vision of characters familiar from childhood? Fables.

Something parody-hilarious, exaggerated? I Hate Fairyland.

If you decide to plunge into the world of superheroics, then here’s Invincible from the author of Walking Dead

Stunning both in terms of https://winzter-casino.net/login/ art and plot Kingdom come

Funny Superior Foes of Spider-man

Featuring all versions of the DC Multiverse, the Multiversity comic (yes, the same comic with Nazi Superman)

We need mysticism, more mature, juicier? The cynic John Constantine peeks out from around the corner in a dirty yellow raincoat (only published in Vertigo, John began to feel very bad after moving to DC)

takes out a pack of Silk Cut and shares it with Spider Jerusalem, who is writing another caustic article from the future (Transmetropolitan)

They are reluctantly joined by Jesse Custer, who is trying to forget his obsession with a divine entity (Preacher).

Sandman looks at all this sadly (this Eternal will never understand the human soul) and, obeying the will of Neil Gaiman

goes to visit Lucifer in order to philosophize and discuss the fate of the Universe.

And how many fascinating stories are hidden in the independent publishing house Image. Fantasy space opera (somewhat overrated, but wonderful) Saga

Insanely vulgar and funny Sex-criminals

Noir works by the Brubaker-Phillips duo

And if you need a different kind of noir, more interesting, more original, you should go to another publishing house – here is Zootopia of a Healthy Man, Blacksad.

There are a great variety of comics and everyone can find something of their own.
The second point that should be understood: there are no bad or good publishing houses, interesting or uninteresting characters, there are only authors who can write both well and poorly. There are artists whose drawings make the eyes begin to flow out of their sockets in a thin stream

and there are those whose art can be framed, hung on the wall and admired like a painting.

Of course, there are people who will not read comics under any circumstances. It is very stupid to deny yourself the pleasure of getting acquainted with a huge layer of culture because of ridiculous prejudices, but this is a personal matter for everyone. It’s always difficult to take the first step and to the uninitiated, comics seem like something immense. This is understandable – the history of many well-known characters goes back more than a decade. But this does not mean at all that you should start reading Spider-Man, Batman, from the very first issues. It’s better to start with something relevant. Moreover, publishing houses restart their universes with some frequency, allowing the reader to get acquainted with a new incarnation of an old character. Of course, in a good way, in order to trace all the milestones of development, evolution, of your favorite hero, you should start reading from the very first issue of the very first comic book about the character. But it’s worth doing something like this with experience, an understanding that comics were completely different in the past, and at least some English language skills. It is also important to take into account that reading ongoings that were carried out by more than one author entails many problems. In particular, many “creators” believe that only their vision of the character is the only correct one, so after brilliant plots with detailed character development, a large number of exciting events, something often follows that will make you hate your previously favorite comic book.
With this I say goodbye to you. I understand that the chances of convincing someone to overcome their own prejudices tend to zero, but you never know. Thanks for reading.
And yes, I understand that

Best comments

Somehow it turned out one-sided. Instead of telling you that comics are a medium that is neither 5 nor 10 years old, and judging it by the criteria of “pictures with text” is akin to throwing out statements so beloved by gamers that games are supposedly for children (or, on the contrary, cause exceptional cruelty and bloodthirstiness), you just take and throw in that there is a Chew comic, a delicacy, there is a Saga comic – a space fantasy, there is “Chances”, “Lost at Sea” and “Scott Pilgrim” from a cool author, etc. At the same time, not a single comic is revealed at all. I started to tell you – they drank like that. Explain why the notorious detective Tony Zhui deserves the reader’s attention. Why Sex Criminals is not a comic for pubescent teenagers who hope for an abundance of tits and pussies, which, as it seems to them, the title implies, but a completely rich work that digs into the simple, everyday feelings of people. And so on. And in general, talking about the “seriousness” of comics without sticking to Alan Moore with his hyper-layered “Watchmen”, without “Sculptor” and without “Mouse” is… very doubtful. Something like this.

There’s so much text, but essentially it’s just water, the whole meaning can be contained in a sentence: “Comics can be serious, for every taste, and not only about superheroes.”. Why make this list of types of comics so long?? Why, as Ivan said above, not dwell on something in more detail?? Don’t give a little historical excursion into the history of comics, since this is an introductory topic? Moreover, this is a conclusion with an attempt to convince someone and a characteristic picture… this is the first part, the topic is not covered, who will you convince of what??) In short, a very strange first part, maybe it will be better later.

These are not reviews of specific comics, to begin with. Because everything is just in name order. McCloud has much more significant works than the Sculptor, so why was he cited as an example?? Due to the fact that it was published in Russian? From the point of view of significance, the trilogy of the author’s work on comics is of much greater interest. I pointed out various genres, giving examples, some guidelines that those interested can familiarize themselves with. And he noted that there is a publishing house that is very diverse in terms of genres. Or rather, it does not adhere to any framework at all. All this was done to point out the diversity of comics, that everyone, if desired, will find a story to their liking. And the text says so. This is not a top 10 list. 20 or as many comics as you like, the Internet is pretty full of such garbage. That’s why there are no Moore, Spiegelman, Miller (even though I can’t stand him, but he also has a couple of monumental works), Wade, Tom King, Lemire, Vaughn, Jones, the Luna brothers, Azzarello, Snyder (you can argue about the significance of this or that author for a very long time, this is how things are with all creativity, so who should be mentioned and who should not?) Oh yes, I didn’t mention Eisner, the man after whom the most prestigious award in the industry was named, and for a reason. The list of worthy authors is very large, and even those who are not very capable, no, no, and something worthy of attention will come out. Therefore, a simple listing, indicating the synopsis of each work important for the industry and its remarkable features, is dangerously close in volume to a full-fledged book. And we were talking mainly about US publishing houses. But what about the products of domestic manufacturers that rise from your knees?? There are also European comics, even though Blacksad was mentioned, but how can you forget about Tintin? More than one page could be dirty describing how this character partly inspired the Lucas-Spielberg duo to create Jones, and therefore Croft and Drake. And since Stopgame is dedicated, first of all, to games, then we need to talk about this too, shouldn’t we?? A discussion about the relationship between superheroics and myths and other verbiage on related topics can also be a very fruitful topic. But all of the above cannot, and does not make sense, fit into one post. There is a time and place for everything. The purpose of this particular article is to lay the basis for something more specific, to note points, aspects, based on which, the thought will spread along the tree. Something like this.

Vrnite se drugim: komu bo pomagal in kaj znanost govori o tem

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Želite prekiniti povezavo iz vsakdanjega življenja in poiskati svojega "jaz"? Pojdite na Retrite, vendar ne pozabite prebrati tega "navodila".

Retrit – iz angleške besede Umik, "Umik", "Odstranjevanje od družbe" je mednarodno sprejeto poimenovanje prostega časa, namenjeno duhovni praksi. Čas daleč od vsakodnevnih dolžnosti, za razmislek o verskih besedilih ali preprosto osamljene molitve, ki je sestavni del mnogih verskih skupnosti.

Retrotis praksa v svetovnih religijah

Še pred našo dobo so budistični menihi izvajali vsakoletno "Pridobivanje dežja", Vassa, ki je trajala tri lunarne mesece med monsuni. Med Buddho Gautama so menihi nenehno potovali, ne da bi se več kot dva dni zadržali v nobeni hiši.

Da ne bi poškodovali številnih majhnih živali, ki se pojavljajo med Moussonovim dežjem na cestah, in mladi poganjki na riževih poljih, je Buda vzpostavil pravilo, po katerem v tem obdobju ne bi smeli potovati.

V sufizmu se mistični asketski potek islama, samotni retrit, ki tradicionalno traja štirideset dni, imenuje "Halva" ali "Halvat". Sufiji povezujejo obdobje Halve s štiridesetimi dnevi, ki jih je Allah kot objavo imenoval za prerokbo Muse (Mojzes), preden se je pogovarjal z njim. V tem času udeleženec umika popolnoma zavrne stike z zunanjim svetom in izvaja veliko duhovnih vaj pod vodstvom sufijskega mojstra.

Glavna ideja krščanskega umika je, da se odvrne od običajne rutine in vsakodnevnih dejanj, da bi smiselno vzgojili molitev

Čeprav je tradicija popolnega odmika od vsakdanjega življenja v samostanu ali zapuščenem samostanu skoraj tako stara kot krščanstvo, je sodobna oblika Relitora nastala šele na začetku 16. stoletja, po objavi katoliškega duhovnika Ignacija Lajele "duhovne vaje".

Govoril je o prednostih ponovitve za laike, kot primer. Praksa je pridobila na priljubljenosti, danes pa retrote organizirajo številne organizacije, od mladinskih šol, do domov za ostarele.

V zadnjih nekaj letih so Retrites začeli izvajati znanstvenike. Med takšnim umikom so udeleženci vabljeni, da razmišljajo in preučujejo celostna vprašanja o svojih raziskovalnih programih, dosežkih, razočaranjih in ciljih.

Vsi izberejo sami

Nov val priljubljenosti retritov se je začel relativno pred kratkim. Leta 1959 je ameriški zdravnik Halbert L. Dunn je izumil Velnnes – filozofski in praktični odnos do zdravega življenjskega sloga kot kombinacija fizičnega, duševnega in duhovnega zdravja.

Ena izmed celovitih metod zdravljenja v njegovi https://lekarnaslovenija.com/kupite-genericna-viagra-online-v-sloveniji/ filozofiji je bila joga-retarde, ki pomaga znebiti vsakodnevnega stresa in težav, izvajati asane in ne čiste meditacije. Velns je postal priljubljen in beseda "umik" je bila določena za vsako duhovno prakso.

Oblika umika je lahko skoraj vsaka, sami izberete vrsto, ki vam je zanimiva in priročna

Izkušene prakse si lahko organizirajo retrit tudi v svojem stanovanju, najpogosteje pa jih v naravi drži eden ali več mojstrov za skupino ljudi. Čeprav enotna formula organizacije retrotisa ne obstaja, boste morali sodelovati pri večini, da boste morali opustiti mobilni telefon, vstati ob zori, se držati vegetarijanske prehrane in zavrniti kavo, alkohol in cigarete.

Velnnes-Retriets so veliko krajši od verskih in lahko izberete priročne datume-samo en vikend ali nekaj tednov stran od običajnega življenja. Začetnikom svetujemo, da izberejo potovanja ne več kot 10 dni. Po tem postane nepripravljena psiha neprijetna od dolgotrajne izolacije in koncentracije.

In kaj v Rusiji?

Industrija umika, zlasti v Rusiji, je razmeroma edinstvena in specifična za vsako mesto. Praviloma se retrije izvajajo na mirnih mestih s čudovitimi pokrajinami stran od mest.

V Rusiji tisti, ki imajo radi toplo podnebje in morje, čakajo na kampe na Krimu in jogo v Sočiju. Za ljubitelje severne narave so primerni eko-hoteli v Kareliji. V predmestju se lahko prijavite za umik v centru, zgrajenem po kanoni starih kitajskih vrtov in parkov, tisti, ki jih navdihuje njihova rodna narava.

Vendar ti tisti, ki že dolgo vadijo retrite.

Zakaj iti v Retrite

1. Da se resnično sprostim

Kakšna je razlika med umikom in počitkom v naravi? Skupina znanstvenikov iz San Francisca Primerjan Dve skupini dopustnikov, ki sta bili v istem letovišču na dopustu in v petdnevnem ponovnem razpisu Ajurvede, joge in meditacij. Poleg "učinka počitnic", ki izboljšuje stanje obeh skupin, so udeleženci umikanja prejeli prednosti od daleč od doma in delovne rutine.

Po raziskavah počitnic prinaša le kratkoročno izboljšanje počutja in tedenska meditacija lahko izboljšati metabolizem Na dolgi rok. Raziskave skupine biologov in psihiatrov prikazano , da za tiste, ki so že usposobljeni za meditacijo, se očitno prinašajo dodatne koristi-aktivnost "encima mladosti", telomeraze, ki omogoča, da se celicam brez staranja, telesa in psihe se lahko upirajo stresu več.

2. Da se naučimo, kako koncentrirati in izboljšati spomin

Če je smiselno nenehno sodelovati v jogi, tudi če en sam umik pomaga pri ponovnem zagonu? Kot je pokazal eden Študij , Pri ljudeh, ki so v vsakdanjem življenju vključevali redno meditacijo, so na območju hipokampusa našli povečanje gostote sive snovi, kar je pomembno za učenje in spomin, in zmanjšanje gostote sive snovi v cerebelarni tonzili, ki sodelujejo pri tvorbi psihološke napetosti.

Skupina raziskovalcev z univerz v Minnesoti in Torontu Dokazano , Ta meditacija pomaga ljudem, da se ne motijo ​​neprijetna čustva in ohranjajo pozornost. Poleg tega lahko meditativne prakse zavedanja Izboljšati kognitivne funkcije : Povečajte obseg delovnega pomnilnika in nekaj izvršnih funkcij.

3. Za izboljšanje zdravja

Zdravstvene koristi po sodelovanju v polnem ponarejenem Retritu Ohranjena je Šest mesecev do pet let. Retriti pozitivno vplivajo na ljudi s tesnobo, kroničnimi dihalnimi boleznimi, Visok krvni tlak, artritis in revmatizem, pa tudi pri tistih, ki trpijo zaradi multiple skleroze in srčnih bolezni.

Kaj je še vredno vedeti o retrinih

1. Ne preusmerite odgovornosti

Retrit – vaše potovanje globoko vase. Ni znano, kaj boste tam našli in ali boste pripravljeni na to. Pomembno je razumeti, da ste med retrisom sami odgovorni zase. »Videti je kot zelo ekstremni šport, vendar sedite negibno. Temu je treba pristopiti z jasno opredelitvijo tveganj, informiranega soglasja in načinov za pomoč v primeru težav, " – – -" – – – – – Opisuje Nevrobiolog intenzivne meditacije Clifford Saron.

2. Ne prenehajte kritično razmišljati

Mimo besede Miguel Farias, raziskovanje psihologa, ki je v soavtorstvu napisal knjigo o vplivu meditacije "Bude tabla". "To ima lahko dobre in slabe posledice – rezultat je še posebej škodljiv, ki ljudi spodbudi, da se odvzamejo od nekaterih svojih težav in opustijo kritična prepričanja, ki povzročajo zaskrbljenost.".

Študija Farias je pokazala, da je 63% meditacije v skupini doživelo vsaj en negativni učinek. Nič sram ni jokati zaradi naraščajočih občutkov in čustev ali noče izvajati neke prakse.

3. Ocenite svoje zmogljivosti

Najtežja za psiho so ponovitev tišine, Vipasana, v kateri se udeleženci zaobljubijo za tišino 10 dni, in umakne temo, ki prehaja v sobo, popolnoma izolirano od svetlobe. Tisti, ki želijo iti skozi takšne retrite, se pogosto sprašujejo o svojih izkušnjah in začetnikom ne dovolijo sodelovanja.

Meditacija izboljša splošno stanje, vendar ne more nadomestiti psihoterapije ali popolnega zdravljenja z zdravili. Toda uporabljena uporaba ima lahko negativne posledice za duševno zdravje. Če vas zanima, da se poznate z meditacijo, ne poskušajte takoj preseči Bude, pridite na zavestno in previdno, in vse se bo izšlo.

Kako se pripraviti na prvi retrotis: osebna izkušnja

Pravi učitelj meditacije in joge maxim sati (40 let)

Na kaj biti pozoren vnaprej?

Retrite so različni. Moj prvi se je zgodil v sovjetskem pionirju, ki sta ga samica in moški polovica blokirala s 5-8 sedežnimi namestitvami v oddelku in močno prodano posteljo. Zdaj tega verjetno ne morete spoznati. Če pa vas cena udeležbe ni visoka, najverjetneje, vas čakajo asketski pogoji prehrane in prebivanja.

Življenjske razmere. Na zadnjih priklici, na katerih sem bil (Metta-Vipasana "Šola treh poti"), je bilo za eno ali dve osebi udobne številke s tuširanje.

Dostopnost za prevoz. Če nimate svojega avtomobila, je ta izdelek zelo pomemben. Čeprav vam lahko damo druge udeležence v umiku, to ni redkost.

Trajanje umika. Kot pravijo, s popolnim potopitvijo in povratnim odborom, kot pravijo. Če pa želite samo poskusiti, obstajajo možnosti za en dan.

2017 Collector’s Editions.

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2017 Collector’s Editions.

There were a lot of great games last year. Games about zombies, about space, about Japanese, about wars, etc.d… But they all have something in common – collector’s editions. And in this article I will describe to you all the most interesting of them.

And I’ll start with a sort of role-playing game called Valkyria Revolution. It has only one collector’s edition, which proudly bears the signature Vanargand Limited Collector Edition or simply Vanargand Edition. And for 2540 rubles you will receive:

2) Metal guard patch;

3) Soundtrack CD with 12 songs by Yasunori Mitsuda.

And without going far from Japanese games, I want to continue with the game Kingdom Hearts HD 2.8 Final Chapter Prologue, or rather its Limited Edition. On the official Square Enix website you can now buy it at a discount for only 1,440 rubles and get for this money:

2) Exclusive patch.

By the way, get ready, at the beginning of 2017 Japan ruled the roost, so we are with her for a long time. And this parade continues with the game Resident Evil 7: Biohazard. Its collector’s edition for 11,000 rubles contains:

1) Disc with the game Resident Evil 7: Biohazard;

2) Model of the Baker family estate (21 x 22 x 12.5 cm);

3) Artbook 20th Anniversary (30.5 x 21.5 cm);

4) 5 lithographs (22 x 30 cm);

5) USB flash drive in the form of a finger (7.3 x 2.5 x 2 cm);

6) Alternative inlay;

7) DLC Action Pack.

Also, the seventh rezik had a Steelbook Edition and god, how bad it is. Because for just 3090 rubles you will only get:

2) Survival Pack: Action Set.

We continue our Japanese adventures and get into Yakuza 0. Unfortunately, it seems that his publication with the self-explanatory title “The Business” Edition can no longer be purchased, but it still includes:

3) Steel container for business cards;

4) Exclusive, two-sided business card for Kiryu and Matim and a special hostess
card.

And moving away from Japan, but not too far, because this game has samurai, let’s talk about For Honor. And let’s start with his so-called Collector’s Case. It costs 9630 rubles and includes:

2) 3 helmets, size 1 to 3, all metal.

3) Collector’s box;

4) Exclusive lithography;

5) Game soundtrack;

6) Digital deluxe pack;

The game also has an Apollyon Edition (the main villain of the story company). It includes 16,260 rubles and includes:

2) Apollyon figurine;

3) Bonuses of the gold edition;

4) Premium collector’s box;

5) Apollyon’s diary telling her story.

6) Exclusive lithograph depicting Apollyon.

It is also worth mentioning the Gold Edition of the game, which for 1360 rubles includes:

2) Digital deluxe pack;

And lastly, we should mention the Deluxe Edition. It costs 2500 rubles and includes:

2) Exclusive lithography;

3) Official soundtrack;

4) Digital Deluxe Pack.

For those who like to look through a scope, I can suggest Sniper Elite 4. In its publication for 8830 rubles
includes:

3) Model Karabiner 98k;

4) 4 GB flash drive in the shape of a bullet;

6) Mission where you can shoot off Hitler’s balls;

7) Camouflage set of colors for a sniper rifle.

I can recommend Halo Wars 2 to strategists. and its Ultimate Atriox Edition for 6830 rubles. into it
includes:

3) Halo Wars: Definitive Edition;

4) Atriox Pack DLC;

5) Shipmaster Pack DLC;

If you don’t need a steelbook, then I can recommend you just the Ultimate Edition. For 14,240 rubles you
receive;

3) Halo Wars: Definitive Edition;

4) Atriox Pack DLC;

5) Shipmaster Pack DLC;

6) Quickstart Guide.

By the way, for turkeys I have Hollow Knight… or rather it was. For his collector’s edition is for
9230 rubles can no longer be bought. However, it consists of:

4) Plush toys.

For console players I have Horizon Zero Dawn. Its collector’s edition costs 19,930 rubles.
It includes:

4) Artbook for the game, 48 pages;

5) Exclusive theme for PlayStation 4;

6) 2 costumes for the main character and 4 sets of some things.

If you need something simpler, then here’s the Digital Deluxe Edition. I didn’t find the price for it, but it consists
it’s from:

3) Exclusive theme for PlayStation 4;

4) 2 costumes for the main character and 4 sets of some things.

For 2900 you can buy the Complete Edition of the game which includes:

1) Basic version of the game;

2) Story addition The Frozen Wilds;

3) Digital album of illustrations;

4) Exclusive dynamic theme for PS4;

5) 3 sets of some things.

For those interested in classic RPGs, the obvious recommendation would be Torment: Tides of Numenera. IN
its collector’s edition for 3,750 rubles includes:

3) Traveler’s Guide;

5) Collector’s box

8) Talisman Tadala;

9) Book Mindforged Sybthsteel.

For mere mortals there is Day One Edition. It costs 500 rubles and includes:

2) CD with soundtrack;

3) Printed world map;

4) Game item: mind-forged synthetic skin;

5) Traveler’s Guide (digital).

If you have a Nintendo Switch, then you simply must play The Legend of Zelda: Breath of the
Wild. Its Limited Edition for 6,000 rubles includes:

1) Game map of The Legend of Zelda: Breath of the Wild;

2) CD with soundtrack;

3) Figurine Supreme Sword of Life.

Or you can purchase the Master Edition for 7,400 rubles, which includes:

3) Collectible coin;

4) Soundtrack of 24 records;

5) Case for Nintendo Switch;

6) Figurine Supreme Sword of Life.

And continuing the Japanese theme, I want to say about the wonderful NieR: Automata. His Black Box Collectors
Edition costs 31,330 rubles and includes:

2) Art book of 64 pages;

5) A soundtrack of 13 songs;

6) Collector’s box;

7) A set of various skins.

And for 4100 rubles you can buy DAY ONE EDITION, which includes:

2) Special art on the game box;

For those who like to shoot in co-op, I have Tom Clancy’s Ghost Recon: Wildlands. It’s for Calavera
Collector’s Case for 7850 rubles included

1) Gold edition of the game;

3) Map of Bolivia;

4) Headphones compatible with PS4 XboxOne and PC;

5) Santa Blanca Cartel Skull

6) Calavera Collector’s Box

7) Collectible Bolivian knitted bag;

8) 3 Bolivian postcards;

And for 11,410 rubles you can get the Fallen Angel Edition, which includes:

1) Gold edition of the game;

3) Digial Deluxe Pack;

4) Fallen Angel figurine;

5) Map of Bolivia;

6) 3 Bolivian postcards;

For 2500 you can purchase the Deluxe Edition of the game, which includes:

3) Map of Bolivia;

For 4,000 rubles you https://slottiocasino.org/mobile-app/ can purchase the Golden Edition of the game, which includes:

In Australia you can purchase the Limited edition of the game for 5080 rubles. It includes:

3) Special mission for pre-order.

I also found the Ghost Edition. It costs 18,370 rubles and includes:
1) Game;

2) Premium packaging;

4) Nomad figurine;

5) Exclusive lithograph in a black envelope;

6) Exclusive metal case.

There is also just a Collector’s Edition. It costs 6840 rubles and consists of:

2) 6 exclusive posters;

3) Fallen Angel Figurines.

For stealth lovers I have Styx: Shards of Darkness. It doesn’t have a collector’s edition, but
you could pre-order it for 2,000 rubles and get:

2) Costume from Akanesh;

3) Akanesha’s Dagger.

Before the release of Mass Effect: Andromeda, it could be pre-ordered. She had 2 special editions, with
minimal difference. I didn’t find a price for them, but they consist of:

2) Collector’s box;

4) Nomad model (either simple or radio controlled, depending on the edition).

Speaking of Japan. Persona 5 had a "Take Your Heart" Premium Edition. This miracle cost 13,060 rubles
and it included:

2) Collector’s box;

6) Morgana plush toy

7) School bag.

Remember Yooka-Laylee. He had his own COLLECTOR-BOXIE. For 3420 you received:

2) Yooka-Laylee figurine;

3) Cards with concept art of the game;

4) Keychain;

5) Exclusive box;

6) 3 icons in the form of faces of game characters.

And here I’m not entirely sure that this is not a joke, but it looks like the creators of the game Outlast 2 were selling
special PANTIES for playing their game (forgive the tautology). I didn’t see the price of them, but they look like this:

If anyone has not yet been disappointed in Syberia III, then I can recommend you its Collector’s Edition. For 4500 rubles the following is sold:

2) Collector’s box;

3) Games Siberia 1 and 2;

4) Kate Walker figurine;

5) Art book of 60 pages;

6) Comic strip of 20 pages;

9) Digital soundtrack.

She also had a day one edition. It costs only 1000 rubles and includes:

1) Siberia 1, 2 and 3.

For true brutalists I have Warhammer 40,000: Dawn of War III. In the Collector’s Edition for
8870 rubles includes:

5) Lenticular map;

7) Faction Banners.

And for 2000 you can purchase the Limited Edition, which includes:

2) Thematic lenticular card;

4) Digital soundtrack.

There was also such a toy as Little Nightmares. Its Six Edition for 2,700 rubles includes:

2) Figurine “Sixth” (10 cm);

3) Thematic box – cage;

4) Exclusive A3 poster;

5) A set of stickers;

6) CD with original soundtrack.

Prey also had its own collector’s edition. It cost 5,700 rubles and included:

2) Pre-order kit;

3) Mimic figurine.

Injustice 2 also had its own editions, but I will only tell you about the most expensive one, since its second
collector’s edition, it’s exactly the same, only 3 times smaller. And yes, I couldn’t find prices. Briefly speaking:

2) 9 heroes from DLC;

3) 3 premium skins;

4) 2 exclusive sets of shaders for equipment.

Also, Rime has its own collector’s edition, but it seems to have been released only in one country and
I couldn’t find the price either. But it consists of:

4) Collector’s box.

Dirt 4 also had its own day one edition. For 1500 rubles you will receive:

2) Pre-order bonuses;

4) Special edition bonuses.

Final Fantasy XII: The Zodiac Age. Addon. It also has its own collector’s edition. It’s worth
11400 rubles. It includes:

4) 6 postcards with art.

The game with the lowest online number – LawBreakers also had its own collector’s edition. For 4770
rubles you get:

1) Game on disk with special art;

2) Abaddon’s Journal;

3) A set of stickers;

4) A set of cards with characters;

6) Collector’s box.

EVEN THE Observer HAS ITS OWN COLLECTOR’S EDITION. IT WAS ONLY OUT IN POLAND. I didn’t find a price for it, but it included:

By the way, Sonic Mania also had its own collectible. 3880 rubles you will receive:
1) Game;

2) Collector’s box;

3) A figure of Sonic riding on an audio system in the form of some kind of Sega;

4) Metal collectible card;

5) Sega cartridge with gold ring.

Fucking Sudden Strike 4 also has its own edition. Steelbook edition. It costs 3070 rubles and includes:

2) Sudden Strike 1 – 3;

4) Documentary.

The unique fighting game Absolver also has its own collector’s edition. For 5690 rubles you
receive;

2) A mask from the game;

3) Art book of 52 pages;

One of the coolest collections in my opinion this year was from Destiny 2. It costs 17500
rubles and includes:

1) Coupon with a code to activate the game Destiny 2;

2) Destiny 2 Season Pass: Get access to Expansion I content packs and
“Expansion II”, which will include new story missions, co-op game modes, online battles, as well as many new weapons, armor and equipment;

3) A migrant’s bag from the game Destiny 2;

4) USB battery with solar battery and built-in flashlight;

6) rescue blanket;

7) Exclusive metal case Steelbook;

8) A brochure with a story about the secrets of the Cabal Empire;

9) Blueprint of the Cabal Empire;

10) Set of collectible postcards;

11) Mini-figures in the form of fighters of the Cabal Empire;

12) Special game items.

There is also a special edition of the game for 7,000 rubles, which includes:

1) Game Destiny 2;

2) Destiny 2 Season Pass: Get access to Expansion I content packs and
“Expansion II”, which will include new story missions, cooperative game modes, network
battles, as well as many new weapons, armor and equipment;

3) Exclusive steelbook metal case;

4) Collector’s box, decorated in the style of the Cabal Empire;

5) A brochure with a story about the secrets of the Cabal Empire;

6) Blueprint of the Cabal Empire;

7) A set of collectible postcards;

8) Mini-figures in the form of fighters of the Cabal Empire;

9) Special game items.

The wonderful Divinity: Original Sin II also had its own collector’s edition. For 9640 rubles you
get:

2) Collector’s box;

5) Fane figurine and a replacement head for him;

6) The book “Chronicles of the Reaper’s Coast”, 120 pages;

7) Art book of 160 pages;

Also your Metroid: Samus Returns collectible. It cost 2850 rubles and included:

2) Steelbook with retro art;

3) Keychain;

5) Soundtrack from the entire Metroid series;

6) Art book of 40 pages.

And here is probably the most disgusting publication of last year. Marvel vs. Capcom: Infinite and its
The collection cost its customers 14,250 rubles and it consists of:

2) Premium box;

3) One of 4 figures;

4) Set of 6 infinity stones;

5) 6 DLC characters;

Hardcore Project CARS 2 also did not leave its fans disappointed. For 11,000 rubles you
you get:

1) Exclusive steelbook with the game;

2) A set of stickers;

3) Code for the “Japanese Cars” add-on – 4 iconic cars;

5) Season Pass VIP to ESPORTS Live;

6) Collectible packaging;

7) Model McLaren 720S 1:43.

For mere mortals there is a Limited Edition for 2000 rubles. It includes:

1) Exclusive steelbook with the game;

2) A set of stickers;

3) Code for the “Japanese cars” add-on – 4 iconic cars.

Even the forgotten Raid: World War II had a Special Edition. It cost 3,700 rubles and included:

3) Comics in the form of a PDF file;

4) Decorative bomb;

5) Special melee weapons;

7) 4 skins for characters;

8) Digital art book;

9) Desktop wallpaper;

10) PayDay2: Ultimate Edition.

For wahi fans, last year also featured Total War: Warhammer II. Its DVD edition cost
only 2000 and who knows what it included:

But his SERPENT GOD EDITION for 8180 rubles included:

6) Stylized flash drive;

7) Metal case;

8) Exclusive mini-guide;

9) Sticker book.

And my other favorite collector’s edition of last year belongs to the game Middle-earth:
Shadow of War. Its Mithrill Edition costs 18,000 rubles and includes:

1) Exclusive Mithril War chest;

2) Game disc in exclusive Steelcase packaging;

3) Tar-Goroth Balrog vs. Carnan Drake figurine (30.5 cm);

4) Special packaging with a magnetic Ring of Omnipotence;

5) A set of collectible lithographs;

6) Map of Mordor;

7) Set of stickers;

8) Gold War Chest;

9) Official soundtrack;

10) Addition Slaughter Tribe Nemesis;

11) Addition Outlaw Tribe Nemesis;

12) Supplement The Blade of Galadriel;

13) Addition The Desolation of Mordor.

The Evil Within 2 didn’t have a collector’s edition, but for pre-ordering you could get these
buns:

The not-so-successful Gran Turismo Sport also had its own collector’s edition. It cost 8000
rubles and included:

1) Game disc in a collectible SteelBook metal case, user manual;

2) 18 cars;

4) Mercedes-Benz AMG GT model;

5) Stickers for paint schemes;

6) Game credits (2,500,000 kr.);

7) 60 avatars for PS4;

8) Racing helmet – chrome.

ELEX also had quite a bright collection. For 6270 rubles you received:

3) Game box;

4) A box for trinkets;

Remembering South Park: The Fractured but Whole, what immediately comes to mind is its cheap, but at the same time
well stocked collection. For 5500 rubles you get:

1) The game South Park: The Fractured But Whole;

2) Raccoon figurine (15 cm);

3) 3 postcards with illustrations from South Park Studios;

4) Full version of the game South Park: The Stick of Truth;

5) Digital content “Towelie: Your Gaming Buddy”;

6) Costume and additional ability;

Ah Ubisoft. again you made a ton of collectibles. This time to Assassin’s Creed: Origins.
I guess I’ll go straight to the most important thing. LEGENDARY EDITION costs 45,640 rubles and does not include:

2) Premium amluet in the shape of a skull;

3) Bayek statue;

5) Certificate and authentication;

6) Steelbook gold edition;

7) Official soundtrack;

9) Card with art;

13) Pre-order mission;

15) Set of skins and weapons.

Next comes the Dawn of the Creed edition of the game. It costs 8,000 rubles and includes;

2) Highly detailed figure of Bayek and Senu (height: 39 cm) – from Ubicollectibles;

3) Exclusive collector’s box;

4) A copy of Bayek’s amulet in the form of an eagle skull;

5) Exclusive steelbook Assassin’s Creed: Origins;

6) Art book, including works by artists from Ubisoft Montreal;

7) Map of the game world, carefully drawn by hand.;

8) Two postcards on which the dogmas of the Brotherhood are written in hieroglyphs;

9) Official soundtrack from the game.

Next we have the DIVINE edition of the game and for 6840 rubles it includes:

3) Deluxe edition of the game;

6) Bayeku figurine;

After this comes the Steelbook edition of the game for 6,270 rubles. It includes:

There is also a Gold and Deluxe edition of the game, they cost 5,700 rubles and 4,500 rubles and differ only
the presence of any DLS.

The Collector’s Edition of Wolfenstein II: The New Colossus cost 6,000 rubles and included:

1) Movable figurine of the main character of the game BJ “Creepy Bill” Blaskowicz, height 30 cm,
scale 1:6;

2) Collectible packaging;

3) Game disc and steelbox packaging;

4) Pocket user manual and Blitzmensch poster.

Call of Duty: WWII again has a normal collector’s edition. For 11,410 rubles you
you can purchase:

2) Exclusive steel case;

4) Exclusive figurine;

5) A set of all patches for the game;

6) Exclusive stripes;

7) Exclusive poster.

Need for Speed ​​Payback did not have a Collector’s Edition, but it was available for pre-order and
get the DLC pack:

Well, last on the list, but not least, is the SpellForce 3 collectible. It costs 9,000 rubles and includes:

1) DVD disc in a plastic box;

2) Collector’s box;

5) Disc with the official soundtrack from the game;

6) Sentensa figurine 20 cm;

I hope you will be satisfied with this excursion into the world of majors. And now bye everyone, we’ll write off someday.
Oh yeah, I almost forgot.

Collapse: Video review

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What’s most amazing is that despite all the shortcomings, Collapse is playable. There is dynamic action in it, the game has something to look at and have fun with. However, after reading the colorful description on the box, you shouldn’t get your hopes up too high. Collapse is enough for a couple of very dull evenings. Nothing more than that. And then, if all the released hits of the fall have already been completed.

Collapse

Best comments

The game is of high quality, especially let’s not forget that this is not an activity-blizzard, or EAgames. For the first work, this is even an amazing game, I generally fell in love with slashers. And regarding the game and other things for people who are always not happy, and especially with Slav-products, I would like to note that CapCom has very constant mistakes these days, which only please us with two hits RE and DMK. Therefore, I advise everyone, especially those who know how to think without bias.

I played it and was more than pleased! A dynamic slasher film (I rarely used firearms) and a tolerable plot. In general, very good!

It’s funny to look at petty feuds closely intertwined in the comments and how nice it is that sane people also left their mark here. And what about Collapse, the award the game received for “Best game without a publisher KRI 2006” gives me the impression that the developers simply indulged in the creative process, not without borrowing, of course. They were simply making a slasher film in which you can play without looking at the criteria that the publisher would have told them. Personally, I took note of Collapse in order to evaluate Creoteam’s debut someday in the future.

To: [strong]Zerathul[/strong] [quote]The most stupid slasher I’ve www.slottiocasino.uk/ ever seen[/quote]All the losses will fall on you, Angelina’s wrath will fall three two hundred))) But the game itself is so-so. Although the soundtrack really impresses me more and more. And there’s something else at the stop of losses/it’s been a long time-and-I-haven’t-seen my soap. 0_o.

[quote] Lose everything, the wrath of Angelina will fall on you three two hundred))) But the game in reality is so-so. Although the soundtrack really impresses me more and more. And there’s something else at the stop of losses/it’s been a long time-and-I-haven’t-seen my soap. 0_o. [/quote] Listen, you’re making fun of me. I will write a complaint against you to the administrator. Stop acting like a three year old. [quote]The most stupid slasher I’ve ever seen[/quote] What are you talking about?.

To: [strong]Angellina3200[/strong] [quote]You’re making fun of me. [/quote] Excuse me, I can’t mock you, if I’m mocking, it’s only at someone, second, mockery is my entire post, or only the part where it’s written about anger. Third, write, let them ban you, I’m not afraid of the threat of a complaint from the administration, and the complaints themselves, by the way))) Fourth, if there is something for which they will ban me without you))) Fifth, yes, I behave like a three-year-old, only you behave not much more maturely by answering me, and even more so by saying that (as my peers do in the sandbox) you will complain about me to someone or. PS I think it would be easier to ignore me so that I don’t answer you anything. But you decided to act “like a three-year-old”. )

[quote]like my peers do in the sandbox) complain about me to anyone. [/quote] Let’s not tell you about your life, but deal with your peers yourself. and one more question – are you still walking in the sand?.

To: [strong]Angellina3200[/strong] [quote]you are still walking in the sand. [/quote]No, I just don’t want to upset you by the fact that I’m not three years old, oops I’m upset))) And you really noticed from my long post only these words, without bothering to respond to other words.

[quote]And you really noticed from my long post only these words, without bothering to answer anything to other words. [/quote] Dear TV!You really want to talk to me. I don’t like virtual itches"!Or do you just like to conflict with me?. [img]http://forum.stopgame.ru/images/smiles/wink.gif[/img] [quote]I’m not three years old[/quote] It’s obvious![img]http://forum.stopgame.ru/images/smiles/dry.gif[/img]

I’ll say right away that yes, the video is so-so! The game is a little better[img]http://stopforum.ru/images/smiles/biggrin.gif[/img], but you can play quite enthusiastically. To: [strong]TeleVizor[/strong] [quote]Everything is lost on you, the wrath of Angelina three two hundred will fall)))[/quote] Your truth! To: [strong]Angellina3200[/strong] [quote]Stop acting like a three year old. [/quote] The first impression from all the posts where you Angelina write is that you are simply paranoid about the game collapse, the second impression is that you simply don’t know any more games! My advice to you is to expand your horizons, play other games. Maybe this unrestrained desire to foist it on everyone will go away, collapse, or learn another name of the game!

To: [strong]WarWara[/strong] No, no, no. This time they won’t just get away with it. This is not the first time. I’m tired of warning. To: [strong]TeleVizor[/strong] [strong]pp 4.1, 4.9, 1.6 1.7 1.9 – relapse by the way. [/strong]You really are 3 years old? Why do you care what others say about games, if someone really liked the game, why bother?? And in general, arguing with younger people is insanity. To a sanatorium for a week. OK. To: [strong]Angellina3200[/strong] [strong] I warned you now – 1.10. Last oral. Once again I see an active response to aggro – there will be a ban. [/strong] To: [strong]WOOLF2[/strong] Don’t push it. OK. We’ll deal with you later.

I am writing from 2015. The game is EXCELLENT. Despite the fact that this is the debut of the Kyiv studio – in general a MASTERPIECE. I don’t completely agree with the review.

Code of War: Rangers Review

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In the world "Code"It’s restless again. Although, there was never any peace there – otherwise the game would not have been a turn-based strategy, but some kind of hunting simulator. A carefully described world makes it possible to view the same conflict from new angles each time. And everything would be fine, but sooner or later any thinking individual begins to wonder: why did I, in fact, give another portion of banknotes earned by honest labor?? This is where the catch lies.

Rangers are restless creatures, and incomprehensible to the ordinary commander. They don’t want to stand at attention, they are not trained in marching, at the first danger they scatter into their bushes, and from there they throw poisoned darts at the enemy. In general, keeping such people in the army is only for the sake of quantity.

An experienced commander who has gone through the harsh school of life in the “Code” and the “Superior Race” will not agree with such a statement. A properly developed squad of elite foresters literally sweeps away the enemy from positions. Fear helps break up the strongest battle formations, and poison finishes off the fugitives. And only then the heavy cavalry comes into play, the attack of which would otherwise be broken on the shields and spears of the defenders.
But this is in the presence of heavy troops. But try to imagine a battle that needs to be won only by mobile units. Despite the fact that on the enemy side the units are often not even mobile. With a wooden dart against full armor… That’s brave.

Making add-ons is an important stage that https://kingdomcasinouk.net/games/ not a single creator of a somewhat popular game has yet passed through. Not all ideas can be implemented at the development stage, and people are waiting for some kind of continuation. So there will be an addon. Or two. Someone goes into the process of endless stamping, as happened with EA Games. Someone is being held.

In the case of KV, it seems that the developers are still standing at the roadblock. If you go to the left, you will earn money, but you will lose the respect of the players. To the right – two more years for a full-fledged sequel, and the budget is not rubber. But the budget is still a money-making thing, and you either have respect or you don’t. And you can’t speculate forever on one really good game.

Rangers are not bad at all. But to be honest, taking money for a set of cards used to be considered bad manners. It was not accepted in polite society. And now either society has become less decent, or the fall of the dollar has affected the gaming industry. In general, a meppak is a meppak. The plot is more boring, the missions are a little more difficult, and the emphasis is shifted. The rest of the innovations are practically unnoticeable, unless, of course, you know the original by heart.

In general, a bad tradition is emerging. Then HoMM5 came out with a minimum of cards, obviously with the expectation of selling add-ons, and now “Code of War» fell into this category. Is creating maps for turn-based strategies really such a difficult process now??

As in the case of “The Master Race,” there is only one piece of advice: if you like the game so much that you are willing to pay money for a set of cards and a storyline, great. If not, you won’t really lose anything. The choice, as usual, is up to the buyer.

Pros: Codex is great, as usual.
Cons: And starts to get boring. It’s a pity.

Exclusive Bonuses at Milkywins Casino

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