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Combat Mission: Afghanistan: Overview

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Projects "Apeirone" – this is already a whole genre. Niche, not particularly in demand and very difficult to climb. Exactly a year ago we got acquainted with “Marauder” – a role-playing game with turn-based battles. Then it seemed that the developers simply did not have the proper budget to take their ideas to a new level of implementation. This has happened to them before. An ugly picture, a bunch of software errors and pronounced roughness are the distinctive features of almost any product from "Apeirone". But in the case of Marauder, we were most concerned with the question of how a domestic game developer could get hold of large budgets and squeeze into the not-so-strict time frame for creating a game imposed by the publisher. We secretly hoped in our hearts that someday the authors would have the opportunity to express themselves fully. The current absurdity about Afghanistan is, alas, far from such a case.

Greetings from the past

Making games about Afghanistan today is no longer a trend. Right here E.A wants to perform with his new Medal of Honor. But something tells us that the effect of even the first Modern Warfare will not happen. After that, what can we say about domestic strategies about the ninth company and all that stuff?. Why the creators of “Marauder” suddenly rushed to cultivate something in a field that had long been plowed, depleted, and oversaturated with malignant pesticides is not clear to us.

"Front line. Afghanistan" – a typical wargame that is not able to bring anything new to the genre, but instead cultivates everything old, for which games of this kind are not particularly respected by ordinary users. And the first on the list of “old sores” is, of course, archaic graphics. Of course, fans of particularly lousy wargames (we’re sure there are only a few of these crazies left) will now boldly object that graphics don’t make a difference in such cases, the most important element was, is and will be gameplay, just like in chess. May be. But not everyone will be able to observe, even with restrained skepticism, how a frightening emptiness stretches around a quadrangular map, and a static sun shines above the horizon line in bmp format. Personally, we could barely contain ourselves.

Picture in "Front Lines" terrible. The developers even lost their last proprietary ability to give a gray environment with mediocre textures a certain special magical charm. In "Marauder" there were at least interestingly furnished locations, houses with children’s yards, fortifications, parked "nines". Here there are only snow-capped and not very snowy mountains, a penny forest, a static sky and clumsy buildings. The latter are a special topic.

Apparently, when constructing buildings, modelers from "Apeirone" We decided to really fool around like little children with blocks: “This is going to be our house in the village, and now we’ll saw some stuff here, and it’s already a mosque, and if we now remove these three blocks and polish them here, then, look, we’ve got a little fence.”!» How elements of the external environment all these houses, fences and outhouses affect the atmosphere in the most negative way. To believe, even for a short while, that the action is taking place in that same Afghanistan, the camera needs to be lowered as far as possible and placed somewhere at the eye level of the average fighter on the map. But from this moment on, miscalculations of a different kind make themselves felt.

It’s been a long time since winzter-casino.uk you saw how armored vehicles pass through each other? How infantrymen with jerky animation fall onto a creepy green substrate with ridges sticking out everywhere, which for some reason is called the ground here? And this painting by a crazy militarist artist calmly slows down on any computer. There are four processor cores, a lot of memory and a top-end video card? so what? "Front Lines" this will probably not be enough, she will ask for more.

Outrage over the technical performance can completely discourage a normal person from getting to know the game. But everything else here will be perceived much better, almost without disgust and a wrinkled, dissatisfied grimace on the face. Another thing is that the most persistent and devoted to the genre will live to reach a state where it is no longer scary to get acquainted with the plot and missions. It is for them that the following paragraphs are written.

Obscure realism

In their work, the Apeironians wanted to cover the entire period of participation of the CCCP in peacekeeping operations in Afghanistan – that is, from the late seventies until the nineties. Moreover, the developers encroached on historical accuracy. But with one important caveat – no 100% adherence to the original source, there was room for numerous conventions.

Only details of key military operations of those years have been recreated – battle sites, tasks, and so on. The authors are not shy about even boasting about their preliminary research. They claim that aerial photography data was used to compile the maps, and for the sake of the missions, many historical documents, tactical manuals and memoirs were sifted through.

With the tasks, we will still believe that the developers there looked into the archives. But here’s the bluff with aerial photography… You’ll understand everything yourself when you load the first map you come across. A set of primitive objects, cannon fodder supplied for their defense, optional fog. If we were really talking about historical accuracy, then all the locations are sorely lacking in additional small details. In order for the player not to be constantly bored and at least try to imagine that he is participating in the staging of a specific military operation. There is nothing of this here – everything is conventional and superficial, like on the table with a map and models of the army commander in chief.

If you want something more than one selective task, run a campaign. You can play as both Soviet soldiers and Mujahideen. At the same time, if we come across some kind of turning point mission for our troops, the game insistently asks you to go for the “reds”. And then, you know, I’m not a patriot.

The main difference between playing out an entire campaign and launching individual missions one by one is the dependence of the conditions of each subsequent battle on your skill, initiative and prudence demonstrated in the past. They exposed their soldiers to bullets for no reason, squandered half of the available equipment and did not take advantage of the landscape to wage a proper war – accept that next time it will be more difficult. Well, for example, armored personnel carriers will not be allowed to be repaired, fewer new recruits will be issued, and ammunition will be tight.

Campaign – for the strong-willed hardcore. They can also offer you a classic deathmatch here. If you suddenly decide to choose a flat terrain for battle, then the whole action begins to resemble a large-caliber “wall to wall” brawl involving tanks and other combat vehicles. There will then be very little tactics and strategy coupled with realism, and yet some of their elements are present in the game.

The main focus here is, of course, on the behavior of the soldiers. They get tired quickly, are always afraid of everything and require maximum attention to themselves. If a friendly platoon of fighters comes under fire somewhere nearby, other soldiers will become more careful. And if suddenly numerical superiority is not on your side, then get ready for mass panic.

IN "Afghanistan" there is also a gradation of difficulty levels – and here again a pleasant surprise is in store for the hardcore ones. If someone really decides to throw himself into all seriousness, then for them "Apeiron" two particularly tough modes in stock. Let’s talk about the most nerve-wracking. “Superman” – everything here is like in war: friendly units need to be looked for, enemies need to be recognized before an attack, treatment takes almost the same time as in life, orders cannot be given during a pause.

Playing all this is incredibly boring. In a world where there are already a huge number of beautiful strategies, where the show rules The Creative Assembly, Where Wargaming.net makes us happy every time more and more, the creativity of the Apeironians looks like a real atavism. This is something we would have “eaten” ten years ago. But not now. Creative experiments are, of course, good. But we must not forget about the quality of execution.

Pros: it’s hard to find these advantages – let there be hardcore elements.
Cons: terrible graphics; hackneyed topic; everything is boring and bland.

Vrnite se k živim koreninam

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Ločeno po naravi z betonskimi, asfaltnimi in dvojno zamazanimi okni, čutimo neustavljivo oprijem, da ukrotimo vsaj majhen del zelenega kraljestva – na nekaj sto delih ali samo v loncu za cvetje. In ne zaman: naši tihi hišni ljubljenčki nam prinašajo neverjetno veliko koristi – za telo in za dušo.

Z pojavom pomladi, videzom prvega zelenja, se mnogi od nas mudijo v državo. In tisti, ki nimajo svoje hiše zunaj mesta in poskušajo ustvariti mini vrt na svojem balkonu. Kaj nas poganja? Zaradi česar celo navdušen državljan neguje trato v velikosti, nekoliko večji od robca ali goji drevo breskve v loncu?

Počivaj za dušo

"V zadnjih letih zame ni boljšega počitka kot v državi," priznava 32-letna Marina. – Spomladi sem spravil Gladioli v tla, odrezal maline, si ogledal budna drevesa in absolutni mir se spusti na mene. Vsakič, ko čakam na čudež, ko se poganjki začnejo prebijati skozi tla. To je cel svet z lastnimi zakoni in vrednotami, ki obogatijo življenje, ščiti pred napihnjenostjo sedanjih delavcev ali težav z doma. ".

Komunikacija z rastlinami je resnično sposobna olajšati stres in dati moč, verjame, da je Evgeny Kirichenko, doktor bioloških znanosti, profesor, vodja laboratorija za fiziologijo in rastlinsko biologijo glavnega botaničnega vrta Ruske akademije znanosti.

»V času kosila se vsekakor trudim na sprehod po hrastovi ulici. In po dvajsetih minutah vrnem posodobljeno, napolnjeno s silami, brez sledu nakopičene utrujenosti. Tudi če imate 20.000 rastlin, od katerih veliko delate že trideset let, komunikacija z njimi ostaja živ in vznemirljiv proces, same rastline pa so še bolj skrivnostne in lepe kot na začetku "zmenkov".

Vrtni vrt

»Tudi en cvetlični lonec na okencu je dokaz, da lepota in harmonija na svetu obstajata. Ni naključje, da imajo mnogi ljudje koncept raja, povezan z idejo o vrtu, "pravi psiholog in prepričana vrtnarka Ekaterina Mihailova. – Ni grdih rastlin. Britanci na primer radi rečejo, da je plevel čudovita rastlina, ki je preprosto zrasla na neuspešnem mestu. ".

Podoba Edena v naših glavah je mati mama, velikodušna, obilna, kar daje vse, kar je potrebno za življenje.

Dobimo od rastlin – in od same zemlje – občutka zanesljivosti, podpore, ki nam v vsakdanjem življenju pogosto primanjkuje

"Komunikacija z rastlinami je neskončna delavnica potrpljenja in ponižnosti," nadaljuje Ekaterina Mihailova. – Rezultat je preložen, včasih za dolgo časa. V kraljestvu narave je človek prisiljen, da se spopade s svojo žejo, da bi rezultat dobil "tukaj in zdaj". Počakati moramo, vendar ne pasivno, ampak vplivati, usmeriti in opustiti drzno željo po čudežu. ".

Vsako sodelovanje z rastlinami je pustolovščina. Toda njegov tempo ni hiter, obljublja presenečenja, razočaranje ter zabavo in navdušenje.

Stojte na tleh

Ljubezen ljudi do rastlin se ne https://slovenijalekarna24.com/ spušča na čisto samorazuro in nezainteresirano storitev. Iskreni bomo: tudi najbolj kapricična orhideja ali Marakuya bosta za svojega skrbnika sprejela manj skrbi kot vzgojo mladička ali mucka.

"Rastline so zaradi svojih značilnosti bolj predvidljive in nadzorovane," pravi Ekaterina Mihailova. -Som vam omogočajo, da sestavite nadzorovan model velike resničnosti, svet, v katerem je nekaj v resnici odvisno od nas, kjer je veliko mogoče predvideti in celo preprečiti. Roža v loncu vas ne bo pustila na cedilu, ne bo izdala, ne bo pobegnila. To pomeni, da dobimo od rastlin – in od same zemlje – občutek zanesljivosti, podpore, ki nam jo v vsakdanjem življenju pogosto primanjkuje.

Hkrati ne bi rekel, da imamo raje rastline do živali iz lenobe. Proces gojenja s kapitalsko črko, osredotočenost na rezultat, pomeni skrb za hišne ljubljenčke, ne le, kadar se želite sprostiti s svojo dušo, ampak tudi, kadar je to potrebno. ".

Življenjski cikli

Druga najpomembnejša točka, ki pojasnjuje naše očarljivost z Zelenim kraljestvom, je priložnost s posredovanjem rastlin, ki vključimo v izmerjeni čas, da začutimo globok ritem cikličnosti, da se pridruži svetemu procesu razvoja.

Opažamo spremembo letnih časov: bledo zeleni listi nam prinašajo dobro novico, ki jo je prišel, in jeseni zeleni nadomestijo grimizne in oranžno rumene odtenke, ki simbolizirajo konec določene življenjske faze.

Mnogi ljudje radi "postavijo v posteljo" svoj vrt pred začetkom zime, previdno pokrijejo pred mrazom in dolgo, preden se vročina začne letna opravila z sadikami. Starejši kot smo postali, bolj prijetni, bolj potrebni za nas postanejo težave s tlemi, ker nas rastline naučijo lekcijo, da je življenje neskončno, da nadaljuje cikel za ciklom. Rane zamujajo, semena kalijo … in se tega lekcije naučimo nezavedno in zelo trdno.

Zelena energija

Rastline – v mnogih pogledih edinstvena bitja. Njihove najdragocenejše in neverjetne lastnosti so proizvodnja kisika, ki je, kot veste, ključ do življenja na Zemlji, pa tudi sposobnost kopičenja in shranjevanja zdravilne energije sonca.

"Vonj rastlin ni nič drugega kot preoblikovana sončna energija," pojasnjuje biofizik, aromaterapevt in strokovnjak za eterična olja Julia Irisova. – To ne velja samo za aromo cvetov, ampak tudi za vonje vej, lubje, trave, listov. Rastline lahko v svoje življenjske procese vključijo fotone in elektrone, od katerih je sončna svetloba in jih delimo s to predelano lučjo z nami. Najlažji način za razlago tega procesa s teorijo valov ".

Če doma posadite limonino ali mandarinsko drevo, bo z vami delil energijo in optimističen odnos do življenja

Vse na svetu oddaja elektromagnetne valove različnih dolžin. Kaj dojemamo kot barvo, zvok, vonj, na podlagi naše energije je impulz. Na začetku prejšnjega stoletja je to odkritje prineslo revolucijo v znanosti, pojavila se je molekularna fizika, znanstveni in tehnološki napredek je močno skočil, v medicini Medicine-Wave pa se je oblikovala nova smer.

Valovna medicina temelji na dejstvu, da notranji organi, tako kot vse na svetu, izžarevajo in sprejemajo valove energije. S tega vidika je rastlina nastavitev vilic. Stik z njimi samodejno nastavi telo na bolj zdravo "val" in ima izrazit psihoterapevtski in celo učinek proti.

»Pogosto ženske začnejo rasti geranija na pragu zrelosti – intuitivno čutijo njegovo koristno delovanje. Vsebuje geraniol, enega najmočnejših fitohormonov, ki se aktivno uporablja pri aromaterapiji v programih proti starosti, «razlaga Julia Irisova. "In če doma posadite drevo limone ali mandarine, bo z vami delil energijo in optimističen odnos do življenja".

Kako globoki koristni učinki na nas prinašajo komunikacijo z rastlinami, je odvisno od pogostosti teh stikov.

"Če se enkrat mesečno odpravite na sprehod v brezi, lahko govorimo o psiho -emocionalni korekciji," pravi Julia Irisova. – Suggles dvakrat na teden zagotavlja usklajen učinek na hipotalamus, ki se med drugim srečuje s temperaturo, hrano, hrano. Stalna interakcija z zelenimi prostori ima ugodno vplivanje na hipofizo – glavno endokrino žlezo našega telesa. ".

Po lastnih zakonih

Prebivalci rastlinskega kraljestva v celotnem življenju, ki so bili na enem mestu in se razvijajo v skladu z nepremagljivimi zakoni, ustvarjajo iluzijo absolutne predvidljivosti, vzbujajo zaupanje, da jih lahko temeljito preučimo. Toda to ni nič drugega kot vidljivost. Od 250.000 vrst, ki jih znanstveniki (in približno isto, po najbolj optimističnih napovedih, še vedno ne poznamo.

"Vsa prizadevanja za ustvarjanje umetnih sort, če ne zaman, so zelo minljiva," razlaga Evgeny Kirichenko. -Zalete, ki jih ustvari človek, ne živijo dlje kot dve do tri desetletja, vrste, ki jih ustvarja narava.

Tudi dobro sestavljene vrste ohranjajo svoje skrivnosti: na primer vedenje rastlin ostaja velika skrivnost ponoči. Navajeni smo, da jih dojemamo kot sončne otroke, a z luno jih povezuje enako močna in skrivnostna povezava. Znano je na primer, da se na Siciliji kolekcija grozdja izvaja le ponoči: okus "nočnega" vina je opazno in za boljše razlike od "dnevnega časa".

Mislim, da jih lahko resnično razume samo tisti, ki se zanaša na izkušnjo generacij, ki so genetsko nagnjeni k občutek rastlin.

Komunicirati več

Vendar je komunikacija z rastlinami v dobesednem pomenu besede cenovno ugodna? Tudi če pustite ob strani polkološki slovanski običaji, da jokajo v objemu z bizo.

"Vprašanje obstoja najvišjega živčnega sistema v rastlinah je bilo v znanstveni skupnosti že večkrat obravnavano," pravi Evgeny Kirichenko. – Večina biologov in zoopsihologov verjame, da rastline nimajo podobnega sistema. Toda eksperimentalno je potrjeno, da rastline na ljudi reagirajo drugače: zdi se, da "prepoznajo" tiste, ki skrbijo zanje ali nasprotno, poškodujejo ".

Rastline dobesedno naredijo naše življenje svetlejše in obsežno, brez njih bi naš svet postal brez veselja in siv

Combo with history [Analysis of fighting styles in Tekken] Part 2

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107 characters. This is how many heroes managed to take part in the Iron Fist tournament. And that’s not counting all the versions of Jacks. To put it mildly, a lot. I once talked about how developers can hide important information about their backstory, character, and personality in characters’ movie sets. It’s time to do it again cause I’m not done. If you haven’t read the last part, it won’t interfere with your understanding, but I still highly recommend. And who should I start with this time??

This time I decided not to divide the characters into categories, but the principles that I discovered in the previous material also apply to these characters. I also warn you that I have never practiced any of the martial arts mentioned, so I am open to criticism in the comments

Paul Phoenix. Let’s start with heavy artillery, and I know that’s what you’ve been waiting for the most. Personally, me too, because as one of the oldest characters in the series, Paul can easily be considered one of the most developed. The man whose fists can destroy a brick wall. Rival of Kazuya Mishima, as well as self-proclaimed Strongest Man in the World! The latter is not even close to the truth, considering that Paul’s inspiration is Chuck Norris. Suddenly? Yes, it’s not quite obvious, but parallels can be found. Paul, like Chuck, opened his own dojo for martial arts training. Both were friends with Bruce Lee, only if Chuck is with the real one, then Paul is with the local. Each of them also created their own martial art, which we will now move on to.

Mr. Phoenix, even though he is a grown man who will soon be 50, is still a goofball at heart. His martial art is made in the best traditions of American cuisine. Of everything. Most often his style is indicated as Judo, what can be seen in his grips. But this martial arts, which, by the way, I talked about last time, is aimed at self-defense and is even translated as “The Soft Path”. But Paul’s gameplay is pure aggression and dominance, not an ounce of softness. Probably the fact that he knows Judo is one of the most ironic things about Tekken. Among other things, he uses kickboxing and karate techniques. There is also a reception Samersault, which Paul learned from the same local Bruce Lee – Marshall Lowe. More precisely half of this reception. One of the recurring gags in the series is that Paul doesn’t have the dexterity to pull it off perfectly. Subsequently, he became a full-fledged combo, so Paul is so stupid that he uses a technique that he has not really mastered. If you count only canon scenes.

In fact, a great way to end a fight if you want to piss off your opponent

In general, he scored well. And, on the one hand, such a bunch of different styles shows how Paul lacks concentration. It’s still normal for a series to have two fighting styles, but taking one move from everywhere is more unusual. But on the other hand, he still managed to create his dojo. Yes, he failed in his support, but this shows his meager business skills, not combat ones. He also managed to defeat Ogre. The final boss of the third part, for a minute. Yes, not everything is obvious there either, but he did it. Paul knows what he’s doing, and the fact that his style is made up of bits and pieces thrown together shows his understanding of the martial arts on an instinctive level and the ability to take something really necessary from each style. In other words, Paul is Philadelphia rolls. Made according to the best Japanese traditions, in America.

Oh yeah, Chuck Norris did the same. Believe it or not, in one of his martial arts, American Tang Soo Do (American Tang Soo Do), there were also many borrowings from Judo and Karate. Coincidence? Don’t think. Because literally every martial artist from America in the 80s did it. That is, they took everything that the Asians came up with and somehow put it together. One of these craftsmen, Willie Williams, inspired Paul to put on his gi, according to lore. So Paul is a collective image of karate masters from America in general. And he copes with this task perfectly. And finally, we can say that his appearance also resembles Chuck’s appearance. It’s not that there’s anything special about it, but it wasn’t that often that brutal bearded men were shoved into fighting games back then. By the way, the beard of both Paul and Chuck also did not immediately become established in the image. Although Phoenix’s hair is a confirmed JoJo reference. We live in an amazing world where a misunderstanding on Polnareff’s head could become inspiration for the design of at least three fighting game characters.

But now I want to discuss that feud with Kazuya. Remember that Paul is an aggressive character. His main task is to pin the enemy to the wall and not let go. And one of the effective ways to counter him is to disrupt his rhythm with the help of panishers, consider counterattacks. Do you happen to remember which of the characters has strong panishers?? Exactly. Kazuya was created to counter Paul. I wonder what their feud would have led to if Bandai had not forgotten about it. Poor Paul.

The creators of fighting games like to build a roster of fighters in homage to existing personalities. Who do you think is still missing?? That’s right, Tekken’s version of Jackie Chan. I ask you to love and favor. Lei Wulong (Oolong, if you like)! In fact, Leia is probably one of the most accurate homages to Jackie Chan in fighting games, and also one of the few characters in the franchise who noticeably ages. He is a policeman from Hong Kong. we record the first reference to the image of Jackie from the Police Story franchise. Just like his prototype, he is a rather humorous guy who often finds himself in ridiculous situations. His main fighting style is Tsui Kwan (Zui Quan), or rather one of its forms, which you probably better know as Drunken Master Style. Recording another referral. Very fitting for the character, especially considering…it’s one of the hardest fighting styles to master? Something doesn’t add up here, really? The cop is a goofball and has a complex fighting style? And I’ll explain everything to you.

In addition to being a charismatic prankster, Leah is also a gifted cop. He may act stupid, but when it comes to work, he deserves the title of supercop. We record another reference to the film of the same name with Jackie. His workaholism even affects his personal life, because his passion for work led to a breakup with his girlfriend. He may seem stupid, but this is just a façade behind which hides a man who is fighting with all his might for a just cause. The drunken fist style suits him perfectly, as at first glance he also looks silly and funny. But in reality, simulating drunken movements is incredibly difficult, even if an outside observer may feel like the fighter is playing the fool. I want to emphasize the word IMITATION. Many creators of fighting games often reduce mastery of this style to a simple principle: “When you get drunk, you learn kung fu.”. Jamie from Street Fighter, Shun from Virtua Fighter and so on. It is clear that this image is more easily perceived by the public, including thanks to the same Jackie Chan, but it seems to me that this is even somehow disrespectful to one of the most complex and widespread forms of Chinese martial art. Perhaps this is his main strength – people underestimate him. Just like Leia is underestimated. Noticed a pattern? You won’t find a better master of drunken boxing than our supercop.

But besides this, he is also a master Wu Xinga (Wu Xing) or Style of Five Animal Forms. Firstly, we record another reference to Jackie’s favorite style. Secondly, yes, it was one of the sets of these forms that inspired the five from Kung Fu Panda. I don’t even know what’s weirder, the very fact of mentioning Kung Fu Panda or the fact that it happened specifically on this character, although there is a real panda in the series? As you can imagine, mastering all five forms is also not an easy task, which again shows the fanaticism with which Lei devotes herself to her work. Unsurprisingly, his movesets are among the most difficult to master, which is why he is unfortunately not the most popular character in ranked matches. And apparently that’s why the studio is afraid to add him to new parts. I hope they’ll add it to the eight at least with DLC.

Seeing this will make you think twice about whether it’s worth Maintaining it

Seeing this will make you think twice about whether it’s worth Maintaining it

By the way, let’s talk about not the most popular characters. Bruce Irwin. There is practically nothing super interesting in his style. 107 characters, not all need to be so developed. But his biggest tragedy is that he was replaced as many as 3 times. His main martial art is Muay Thai (Muay Thai). One of the most brutal and effective. Techniques from there are widely used in MMA. Very suitable for Bruce, who, unlike Paul, did not want to become the strongest out of boredom, but studied martial arts to protect himself while living in a disadvantaged area. But it just so happened that at the time of the release of the first part, Mauai Thai was not so popular and therefore Bruce was enrolled as a kickboxer. Which is generally true, because Muay Thai is considered the progenitor of kickboxing. This also explains why he does not perform Wai khru ram muay, a ritual of respect for his opponent, which was given to another fighter in the series.

For Bruce, his art is just a tool. Maybe that was the problem. It does not reflect his character, it is only a means to achieve goals. It is not a cultural representation. He doesn’t look like a Thai, you’ll agree. And he practices a branch of one of the most popular martial arts, which itself has already become the most popular. Therefore, at first his techniques were given to the crazy Brian, then to the playful Josie and then to the literal personification of Thai boxing – Fakhuram. It’s a shame, I think Bruce is an important part of the series. But I decided to still include it in this material to show the ways in which the series can change characters, but keep the fighting style.

By the way, about https://winztercasinouk.com/games/ blacks and homages. Raven is literally Blade. A cold-blooded and brutal man who is known for how pathetically he stood on the roof of an airplane. His main style is Ninjutsu (Ninjutsu) and it’s surprising that he has much more in common with real ninjas than the real Japanese ninjas of the Yoshimitsu and Kunimitsu franchises. Especially considering that Ninjutsu never existed. A loud statement, but what we can see in films or Naruto is either other martial arts, or what Yoshimitsu does (systematic violation of the laws of physics and logic). But this does not mean that ninjutsu is a complete invention, it is just a little different from what they are trying to convince us of. This is a set of disciplines that were taught to spies and assassins, such as the ability to climb steep walls, carry a concealed weapon, and so on. Martial arts are also included in this list. Specifically measles or Kobudo (Kobudo) – areas of ancient Japanese martial arts that ninja practiced. For example, Shingeki-ryu (Shingeki Ryu) and Kenjutsu (Kenjutsu), ancient sword techniques. Yes, with a sword. Martial arts is not just about “swinging your fists”, it’s about mastery of combat in general. Can we say that Raven is trained by him?? Quite. His blades hang behind his back for a reason. Tanto’s specific use is related to Tantojutsu and even his posture looks like he is ready to draw his weapon at any moment. Although he doesn’t use it as often as his squadmates.

Raven is not a name, it is a call sign that all Raven Division operatives have. In the series we have as many as three representatives of this group. In addition to our Wesley Snipes, there is Master Raven – the boss of mini-Raven, who uses a Katana. It would be more convenient to wear it on the belt, but it is located behind the back so that the weapon does not restrict movement. The ninja’s task is still covert penetration and espionage. Therefore, it is not surprising that she uses it quite rarely. Exactly how her ward uses his blades. But Victor, aka Phantom Raven, already carries his sword right at hand. He is the leader of the entire unit and holds a command position. Obviously, in his expensive suit, he will not hide in the corners, because his equipment is more suitable for an open confrontation, which he is not embarrassed to use in battle (An expensive suit for open confrontations is still a questionable choice, but what can you do in this anime). He is also not shy about using pistols. This is his ganjutsu.

A distinctive feature of the unit’s operatives is a tattoo of a stylized hieroglyph.

. which translates to "Death"

Although it is interesting that Victor’s style is listed as CQC, or Close Quarter Combat. Combat discipline studied by the military to counter the enemy at close range. You may have seen other manifestations of CQC in the Metal Gear Solid series. I’m sure that as soon as fans saw the abbreviation, they began to expect a mention of the franchise. Looking at this whole Phantom and Master Raven thing, I’m wondering if this is all a big reference to Kojima’s creation with his eternal liquid and solid Snakes? Let’s leave this question open and return to the Frenchman. His choice of style is interesting for two reasons. Firstly, it is obvious that Victor, as the creator of the unit, learned his style back when he was a special agent. He trained his subordinates in what was required for the effective operation of a narrowly focused detachment, instead of the disciplines in which he was trained before its formation. Secondly, in a sense, foreign CQC can be considered a mirror image of Soviet Sambo, a combat discipline that was also developed for the military. Therefore, Victor’s feud with Sambo master Dragunov becomes more interesting. So, this is a confrontation between two martial arts that are similar in nature. But in fairness, Seryoga came to their duel in the eighth part without a gun, so it’s a little unfair to reveal a superior style. But he could use a tank. Although every Raven has something of a REAL Ninja. Shadow clones and teleportation like in Naruto. So what, Tekken has always been an anime.

But there are a couple more skilled killers in the series whose styles are very similar. I’m talking about sisters Anna and Nina Williams. Like many relatives in the series, they share a common hatred for each other. Well, you know those brothers and sisters, they are constantly naughty with each other with a bazooka. But you can’t tell right away that both seem to be practicing the same martial arts that their parents taught them. They just use them differently. I would say in different proportions.

The girls’ mother, a British champion, taught them Aikido (Aikido) – Japanese martial art, which was created for self-defense. Its main principle is to fight the enemy using his own weight. The techniques of this martial arts are aimed at winning with a minimum of damage to the attacker. In general, a fairly popular martial art, which, by the way, I mentioned in the last part. But the father of the family was an Irish assassin and taught his daughters Koppoijutsu (koppojutsu) – another Japanese martial art that can be translated as "Bone Breaker". This is a whole complex of systems, which includes techniques studied by samurai and, believe it or not, ninjas. So we are back to the topic of Ninjutsu. Koppoijutsu techniques are literally the opposite of Aikido. They use direct attacks, and many disciplines do not prohibit striking pressure points and are prohibited on the competitive stage. They thought Jin Kazama was trained in radically different styles? These sisters simultaneously master martial arts, which are translated as “The Way of the Harmonious Spirit” and “Bone Breaker”. But it is precisely this internal contradiction that very clearly shows the difference between the two sisters, as well as the reason for their enmity, which sometimes eludes the player.

The developers have come up with a rather clever scheme to preserve the beauty of Nina and Anna after the time skip.

All you had to do was send the sisters into cryogenic sleep before the third part.

Let’s start with Nina. She’s cold-blooded and cruel. It seems her job is the only thing that matters to her. When choosing between Tom and Jerry, she chooses the cat. This is important. Her techniques mostly consist of Koppoijutsu, so it’s clear who the daddy’s girl is here. It was probably in Nina that he wanted to see his replacement as one of the best assassins. Her techniques, as you’d expect from this martial art, rely on strong direct attacks, many of her combos can remove an unhealthy amount of HP, and she, like King, has chain holds that are straight out of Aikido. Thus, the blonde uses even the safest movements of her mother to kill, and if it weren’t for the characters’ life strip, her techniques would be almost fatal. With such a moveset, it’s no surprise that she’s quite a difficult character to master.

But Anna is a completely different case. She is not that good at Koppoijutsu, so she mainly relies on Aikido. Interestingly, unlike her sister, she does not forget that she is, you know, a woman. And often uses her sexuality to manipulate men. Her movements are more playful, and the abilities of a good manipulator are manifested in deceptive movements. But despite her femme-fatal image, the brunette has a softer personality. Once upon a time, it was she who tried to take a step towards making peace with her sister. It’s not that she really likes all this assassin activity, at some point she even planned to get married and have a relationship. What a pity that her fiance, you know, was killed by her sister, so somehow it didn’t work out. How did such a nice woman become an assassin, and not someone like a top model?? I think you already guessed who daddy paid more attention to.

It was in Nina that he saw the successor of the family business and therefore paid less attention to little Anna. So it turns out that the enmity between the sisters is primarily tied to the struggle for fatherly attention, which Anna lacked. Perhaps that is why she became an assassin without showing much interest in this matter. But her mother’s care made her a more open person, while Nina grew up heartless and strict like her father. The blonde’s killer turned out to be quite good, definitely better than his sister, since according to the canon, it was Nina who had the most victories. Goes well with the fact that Anna’s movesets in the community are recognized as easier, and therefore logically weaker. But if we compare the intrigues that the sisters are plotting, then on the one hand we have public nudity, and on the other, the death of the groom. Not quite equal ratio.

There is simply no place for love in Nina’s heart, she even views her son as an unnerving nuisance, and she would have gotten rid of her sister long ago so that she wouldn’t get in the way. In turn, Anna still loves her sister deep down, but burying the hatchet is becoming more and more difficult. Their techniques are a great example of how you can make similar characters on one hand that play and feel completely different. And also tell a story through a fight. After all, only thanks to their techniques can we say for sure who is a cold-blooded killer and who is confused in search of fatherly love. Which doesn’t change how willing they both are to kill each other anyway when it comes to it. Don’t think Anna is suddenly becoming a saint. But in the choice between Tom and Jerry, she chooses the mouse.

By the way, yes, Nina has a Son and he also does well in the Iron Fist tournament. Steve Fox very interesting character. He’s a boxer, not that uncommon in fighting games, but the fact that he, like a boxer, doesn’t use kicks is something that doesn’t happen often anymore. To be fair, sometimes it still uses. In general, the list of his techniques has its own nuances, such as throws, which are prohibited in real boxing, but it’s still interesting how carefully the developers approached the implementation of this sport. And it’s hard to blame Steve, considering that his opponents sometimes even have melee weapons and no one cares about it. Interesting that Steve has a friendly feud with Hwoarang. Let me remind you that the latter is a master of Taekwondo, a martial art that relies on frequent use of the legs. So it turns out that the developers made their own version of Hitmonchan and Hitomnley from Pokemon using another difference between fighting styles.

But enough talking about the differences and let’s talk about the similarities. It’s been a long time since we discussed the style of the Mishima family. In the last article I said everything I wanted. I’ll just note that after completing the eighth part, Jin’s mastery of several different styles at once resulted in a simply incredible finale. No, seriously, I don’t want to spoil it, but literally everything I said in the last video was fired with a volley of Chekhov’s guns. God, Tekken is my favorite anime, but I digress. Let’s talk about other important masters of this genre. For example, oh, yes, yes, you got it right, I already hinted at these fighters before. We’ll talk about..Kume. AND Pande. God, Tekken is my favorite anime.

But wait, why? No, why is there a playable bear in the series at all – that’s fine, but how is he related to the Mishima family? The answer is simple. Kuma is Heihachi Mishima’s personal bear. He found him lost in the woods…a bear lost in the woods, yeah, and decided to take him as a pet. But he turned out to be so smart that his grandfather taught him his fighting style, as well as sign language, and generally made him his bodyguard. And when he died of natural causes, he did the same to his son, Kuma 2. But Panda has already been issued by the Mishima Academy as a protector bear for Lin Xiaoyu. She received it as a sign of respect from the same Heihachi, for the strength that she showed when she beat his employees. And this Panda is trained in a special Mishima bear style – Kuma Shinken (Heihachi-style Improved Kuma Shinken). First of all, Heihachi loves his bear more than any of his sons. Secondly, although Kuma and Panda may seem like absolutely frivolous characters, over the course of the series they acquired their own individuality. And already in the eighth part we see not only how they visually resemble their owners, but also how they adopt some of their techniques. Kuma acquired a couple of new moves that Heihachi once used, and Panda learned a couple of moves from Xiaoyu.

In Part 8, Kuma literally looks like a bear version of his master.

Exactly like Panda.

From a game-mechanical point of view, it is clear why they began to differ so much from each other only in the eighth part. The studio just didn’t think these characters needed that much attention, for obvious reasons. But from a narrative point of view it still makes sense. Because in Kuma’s case, he only adopted Heihachi’s techniques and appearance after his TYPE final death. What can be interpreted as an attempt to inherit the place of its owner completely. I think Heihachi’s love for Kuma was mutual. In the case of Panda, the bear spent just enough time with her owner to change the style she had been taught before to something more familiar. It is not uncommon for pets to take on the character traits of their owners, which can also be seen in victory and entrance poses. And I know I’m talking about a character that was originally a re-skin of Jack, and also a re-skin of that re-skin, because Panda didn’t even get a slot in a long time, but isn’t that great?? The studio has spent so much effort bringing uniqueness to characters that have long been treated as jokes. And now Kuma and Panda even appear in the main story. Even more often than Bruce. Tekken is the only game series that can turn ordinary bears into an important part of the lore. Ordinary and not some humanoid race from a country with some funny name like "Pandaria".

Speaking of sons. Not all members of the family practice the Mishima style. For example Lars Alexanderson. The bearer of the most non-Japanese surname in the family, although he is not shy about using the language of the land of the rising sun for communication. Once upon a time, the man who was able to win an anime hairstyle competition was the captain of Tekken Force. It is also the personal PMC Mishima Zaibatsu. But he got there not with the help of connections, but thanks to his impressive combat skills. But what exactly are they?? His martial arts are listed as Tekken Force martial art. And if you look for its analogue in real life, you will be disappointed. Harada himself stated that Lars’ movements were made up by about 90%. There is an obvious trend in the series, where with each new part the fighters use real martial arts less and less and more and more chainsaws instead of hands or something like that. But in general, Tekken Force does not exist as such a fighting style. Each unit tries to copy the movements of its leader, who himself directs his squad along the path that he needs. And Lars has a lot of charisma, otherwise he wouldn’t have been able to drag half of the entire PMC to himself when he created an army of rebels.

But a martial art being fictional doesn’t mean there’s nothing to tell about it. 10% of his fighting style still has some basis. It’s incredibly hard to notice because Lars fights like a Power Ranger, but it’s Shorinji Kempo (Shorinji Kempo). Japanese version of Shaolin kung fu, by the way. It was founded by former military man Doshin So, who lived in China for a long time, where he learned his art. A soldier who has learned overseas martial arts already fits the definition of Lars, but then more. Because the reason he founded it was to try to help the people of Japan who were very divided after World War II. He tried to help them find a new path and teach them the philosophy of Buddhism. As a soldier, he had to see what a person is capable of and this is what opened his eyes to human nature, which prompted the formation of a doctrine that was based on the perfection of both body and spirit. And Lars also left Tekken Force after Jin Kazama declared World War III in part 6. Yes, there was something like that in the series. It is not surprising that he also formed his rebel army, Ygdrasil, from former soldiers, trying to show them the other side of the coin, as Doshin So once did.

Let’s go back to Naruto. I don’t know how it happened, but it was Lars who had the honor of becoming a crossover character in Naruto Shippūden: Ultimate Ninja Storm 2

Yes, you can’t say much about the movements here, but you must agree, the parallels are interesting. Although Lars’ combo also has its interesting moments. For starters, he’s a pretty easy character to master. As I already said, at one time it was he who had to bear the burden of the main character, and the plot campaign of the sixth part is tied to him. Therefore, it was designed in such a way that it would be easier for beginners to get used to it and not feel pain in the sciatic organs. Unfortunately, this pain was felt mainly by those who fought Lars, because the easier the character is to master, the more difficult it is to defeat him statistically. So they did the same thing with his movie sets as with his role in the plot. Nerfed. Of course, these are all jokes and it is obvious that Lars still has a significant role, but you must admit, the parallels are funny. It is also worth noting that, despite not being a karate master Mishima, Lars still adopted the traits of his father. His uppercuts, dashes, spinning attacks, there is something Mishimov-esque about them. Here you can recognize both the movements of the captain of Mishima’s personal army and the movements of his son. Well, and lightning. Lots of lightning. Somehow it turned out that if you are Mishima, then lightning is your feature. And now it’s time to talk about another lightning specialist. It’s not for nothing that I teased it in the last topic.

If Lars was once meant to take the role of one of the main protagonists, then this young lady should most likely take the role of the new head of the bastard. Reina. Who is she? What is she? Why does she? The character is extremely mysterious, but one thing is clear – she is Heihachi’s daughter and his main replacement in the eighth part. At least she was. In the eight, her style is listed as unknown, but it largely copies her father. Let me remind you that we are now talking about the karate of the Mishima clan, which has many variations, depending on the prototype martial arts that the character uses. This is probably the most inconsistent fighting style in general, considering how much it can differ from master to master. Heihachi’s style is based on Goju-ryu (Goju Ryu) and Shorin-ryu (Shorin Ryu). Reina’s style largely consists of Taido (Taido). They are not connected as strongly as the rest of the three protagonists. The main thing that unites them is the prefecture of origin, because each of these styles is the Okinawan branch of karate. Specifically, Taido has common ancestors with Shorin-ryu, and the easiest way to determine this is by the stances that are quite wide in comparison with other styles. It is in comparison with the styles of the main family that Taido reveals Reina well.

It’s hard to believe how this girl plays the innocent lamb in the plot when you see her sitting on the throne

For starters, this is the youngest fighting style in the Mishima family. Even Kyokushin (Kyokushin) Gina is about a year older than Taido, which allows us to use this to determine Reina’s age. If you believe the words of the founder of Taido, Seikin Sekumine, he developed his martial art because he believed that karate was very outdated and if it is not adapted to modern realities, it will forever disappear in the abyss of constant stagnation. This point of view is controversial, but it fits perfectly with the view of the life of Reina, who was supposed to be a breath of fresh air for the series, occupying an important place in the Mishima family tree. Innovation and change.

Also interesting are some principles of Taido. For example, in classic sparring there is no division by weight. The philosophy of this fighting style is that a master of this martial arts should be able to defeat an opponent of any weight category, and not hope to find someone his own size. And just try to tell me that this girl weighing 51 kg is afraid to fight Kazuya, who only in human form weighs 81. Also, one of the features of Taido can be called his mobility. This style relies on fast movements, constantly moving around the arena, frequent footwork, and full use of acrobatics in combat. The essence of Taido is to impose your rhythm on the enemy. Show your dominance in the arena. And this approach is perfectly reflected in Reina, whose gameplay is based on aggressive attacks, just like her grandfather, and constant movement across the battlefield. Not to mention the fact that among the entire family she is the smallest. Wardrobe Heihachi would hardly be able to jump around the arena with the same agility. Taido’s main goal is to make the enemy act as you force him to. Exactly like Reina’s goal to manipulate others in the direction she needs.

Looking at Reina’s movement design, it’s obvious that Harada and company really want her to be one of the leading figures in the plot. And to be honest, I wish it were true. I think the heroine is doing a good job as the heiress of Heikhchi. Just as cunning, aggressive and arrogant. Well, according to the classics, she also masters the signature techniques of the Mishima family perfectly. Plus, the developers decided to make it vulnerable to Headbut Carnival. Heihachi’s favorite pastime is when he hits his opponent with his forehead, and if he reacts sufficiently, he can answer him. And he can only do this with male characters and with Reina.

The old man is definitely prouder of his girl than his sons. She uses her forehead well

I think Jin and company will still have problems with her, but we’re not really interested in that right now

107 characters. My God, what potential is there still?. Actually not very big. In this material, I tried to analyze those fighters about whom I had long wanted to talk, but could not fit them into the first part for one reason or another. As for the rest, this is a controversial situation. Someone too young and/or unimportant that there’s not much to talk about. The same Steve and Bruce are more like small interludes between really interesting fighters. And some people don’t even have martial arts, so think of something to talk about here. BUT! The plot of the eighth part is still ongoing, characters from the season passes are still being released, and there is unused material in my notes. Therefore, if the response to this material is positive enough, then I may still return to the Iron Fist tournament. Maybe I’ll even tell you about such iconic fighters as… Lucky Chloe. But for now I have other fights that are waiting for my attention. And it seems to me that they are already ready for the next fight.

Comparison of mobile Core i7-6700HQ and Core i7-6800k in the most modern games. Let’s not forget about Ryzen 1700x either.

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Hi all.Today we will postpone the construction of a quantum computer a little, because.To. dropsy for Broadwell is still on the way. But don’t despair, now we will compare our computer with the most expensive laptop in Moscow. First watch the video.

Yandex, Market section, there are computers, laptops, sort by price, expensive first: First on the list is Asus ROG – the 980th video card; this is old. The next MSI on Xeon is not for games. Getac – this one is for war. Next MSI on a 1080 video card, but low rating – 3.5. Everything below is either outdated or not for games.

Next Asus ROG – i7@2.7Ghz, 1080 video card, FullHD resolution, for 17 you don’t need more, but there are only 4 sellers. The price is most likely too high – more than a quarter of a million after all. Then again either outdated or not for games.

Asus ROG i7@2.6Ghz 1080 video, FullHD 238 thousand.17′ diagonal, 32 RAMs, 8 videos, SSD per terabyte, in fact, they put two 512 in raid 0, to double the performance and of course Samsung – they are the leaders in this area.USB 3.1, Thunderbolt 3, 3.8 kg, 35 mm thickness – this is a gift for a gaming laptop.From 239 thousand. Great – let’s take it.

120hz matrix, awesome keyboard with backlight, very high quality product, materials – everything is just brilliant.So let’s move on to the tests.And first, let’s squeeze all the juice out of it.Mafia 3. Maximum possible settings. A small turbo boost, 3100Mhz, immediately catches your eye, but watching the temperature you understand where this frequency comes from. 96 degrees is no joke, even milk boils after 5 minutes of playing. Joke.

And the FPS is 50 percent https://piratespinscasino.net/login/ less than on a stationary device, but still within the playable value of 40 frames per second. By the way, these 40-50 fps don’t remind you of anything? Look at the stationary Ryzen – one to one! How far is AMD from Intel?. When will there be a third company that will surpass Intel?. You can’t do anything in this life on your own, no one will do anything.OK.BattleField 1.

The same thing here, the difference in FPS is on average 30%. Ultra settings – resolution scale 100%, t.To. on a 17-inch monitor the pixels are so small that the graphics already seem photorealistic. And increasing the scale will only put an extra load on the video card, but will remove it from the processor, which in our case is useful, and if we set it to 150%, then we are guaranteed 70-80 fps, with rare drops to 60, which is basically enough for this game.Well, by and large the picture is already clear, it will be 30-50% weaker than our stationary one, but thanks to the 17′ monitor with very fine grain, for any games, in ultra settings, with one hundred percent scaling, it will be enough.Don’t believe me? Look!Andromeda.

Absolute Ultra – 100% zoom. 65 frames minimum, of course, if you turn up the scale the laptop will show 30 frames, but we don’t need it on the 17. And Mass Effect turned out to be very futuristic and instilling limitless perspectives.

And if anyone decides to take a look at the most advanced girl, Tomb Rider will help, and 60 fps at minimum on ultra, with two times the native resolution will be confirmation of this.And in this part, Larka is very good.Etc.To. the laptop loses to our computer in all disciplines, we don’t need it anymore, let it go to the grandmothers and eaglets with some small daredevil.

We continue to wait for our quantum computer. I remind you that you can watch the whole story of the fall of Ryzen on my blog.

Rise of the Tomb Raider

Mass Effect: Andromeda

Mafia III

Battlefield 1

Best comments

At this moment I wanted to get up, go to the bedroom and cry into my pillow for a day. (((

And regarding the review of the laptop: the rule is once again confirmed that “a laptop, no matter how sophisticated it is, is not a gaming machine”. Although, my wife had her eye on it for her use..

Just how long will this laptop last without recharging?? How much does it weigh? And thus we get a desktop laptop. Although it would seem that we kind of wanted mobility?

There is a difference between mobility and autonomy. Yes, it is unlikely to work autonomously under load for a long time, although 1.5-2 hours is quite normal time for laptops (And a stationary one from a UPS only works for a few minutes). But he is still much more mobile than a hospital patient. It is clear that the laptop has many shortcomings, but that’s why it has a different form factor, so that you replace some inconveniences at the expense of others.

What are you talking about?? The blog clearly shows what laptops can do, and how. Yes, much more expensive and hemorrhoids, but nevertheless. However, laptops have always been able to play games, but in light of the fact that now they have begun to install full-fledged analogues of desktop video devices, in general everything has become much more cheerful.

Functions of color in games. Red and Blue. Why them?

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Healthy people! Today I have prepared a very interesting topic for you to think about, have you ever wondered why red and blue colors are used to indicate teams, individual players or territory in competitive games?? I asked myself this question, so let’s look at it.

In this blog we will talk about the important function of color in games, namely the differentiation of opposing sides. Today we will find out why red and blue are used in games, how they affect the player and whether there is any difference between them.

If you want to absorb all this information in a simple and relaxing way, you can follow the link to the video!

Red and blue, why exactly are they? Why did level designers choose these colors?? After all, there are, for example, black and white, like in chess, why not take them? But everything is quite simple and clear, let’s start small, of course.

Functions of color in games

Color in games performs several key functions in the visual component of a project. Most of these features have crossed over into the video game industry from fine art, design, and film. The main one is that color serves to recognize game elements. Here are some striking examples:

Mirror’s Edge where we see that the game, thanks to color, leads us along the desired path and shows where we can jump, what we can catch on, or where we can go.

Another great example is the game Super Hot, it’s even more clear here take everything that’s black, kill everyone who’s red.

Classic examples of the designation of game elements include, such as tinting a place where you can climb in yellow, or barrels that can explode and cause damage in red.

Thanks to color, the player can distinguish the desired object in the scene, for example, the same ledges that you can climb onto, or pay attention to the vital scale in the game interface, for example, your amount of mana or health.

Another important function of color is its ability to evoke emotions in the viewer. For example, a differently colored game scene can evoke completely opposite emotions in the player. These are the first emotions these footage from games evoke in you? Fury? Disgust? Or Calm?

Through color there is also a change of day and night, a change in air temperature and a change in the seasons of the year in the game, you can easily see the difference in the game Stardew Valley

Color also demonstrates various physical phenomena or even how the world is perceived by the hero of the game at the current moment in time, for example, we can notice that in some games, when you have little health, the screen begins to turn red.

Psychology of red and blue

The color red tells us about danger, excitement, passion, strength and aggression. It also causes not only an emotional but also a physiological reaction. The color red causes shock, it completely captures attention and requires effort to perceive. Focusing on the color red increases heart rate and blood pressure. Red color is more noticeable than others. Thanks to its powerful effects on your peripheral nervous system, red can also make you feel more alert and get you moving and taking action. Do you think why red and its similar shades are often found in the game DOOM?. Yes, so that, coupled with the dynamics of the game, your emotions coincide.

Blue and blue, in turn, reflect harmony, perseverance, seriousness and rigor. They are also calming for our nervous system; if you persistently look at blue or dark blue, this leads to a decrease in heart rate and breathing and for some time reduces blood pressure, which is the exact opposite of red. In many national cultures, blue is associated with ideas of protection, and red, on the contrary, is associated with war, which once again tells us about their opposition to each other.

The function of red and blue as a delimiter between opposing sides.

It all started back in the distant bearded years, when these colors were used in sports and in our lives in general, well, we won’t talk about that, the blog is still about games. We can trace the beginning of the use of these colors in video games with the advent of the first game with RGB, you might say Galaxian (1978), but I will answer you Color Gotcha (1973).

Well, the first game where we can see the red and blue teams as rivals was Wimbledon 1974, Well, further development of graphics is no longer in this video. And now let’s continue our thread of the story, why these colors are used in games.

Nowadays, color in games is one of the most important tools in game design. In turn, red and blue separately can be partially equated to identifier colors.

Color identifiers (or symbols) group and separate groups of game elements, such as players on different teams, game characters, and game areas.

Color symbols should be as prominent and contrasting with each other as possible so that they can be easily distinguished, and also have nothing in common with other identifiers and neutral colors in the scene. They should also have the ability to be deposited in the gamer’s brain, so that he would play and know, yeah, red is my enemy, or oh, the yellow ledge, you can definitely climb there.

Of course depending on your ruleset or mechanics you may have two or more color IDs. We are talking about two, since many classic competitive games are based on the battle of exactly two factions. Two-player play sessions or team battles benefit greatly from the use of two mutually exclusive faction color IDs.

Examples of https://slottiocasinouk.com/mobile-app/ more color identifiers.

Examples of more color identifiers.

Examples of more color identifiers.

The same goes for naming an environment for two or more commands. For example, as we can see in these slides below. Since competitive games must be balanced, the game locations of 2 teams are often identical to each other, so we have to color not only the players, but also their territory, so that we, as the user, understand where to go to fight.

Of course, there are many other uses for color differentiation. Some even with additional symbolic or emotional meaning. Such as moral systems of good and evil, various powers and resources and much more. However, the distinction in games between teams A and B requires clear color communication, and designers prefer to make the two preferred color identifiers as opposite to each other as possible.

They do this by creating a striking contrast of warm and cold. Blue and red are often preferred colors to contrast with cool or warm primary or secondary counterparts. This gives us the contrast between red and blue, red and green, or blue and orange. We can see all this on the color wheel below.

Also, that’s not all, as a level designer you can’t just designate certain characters with colors, when planning how your characters, environments and props should be colored, you need to pay a lot of attention to materials, mood, symbolism and emotional impact.

Notice how the colors red and blue are used in a mutually exclusive way, and how the neutral background colors allow the red and blue objects to stand out:

But the gameplay also has its own requirements. You should definitely consider using spacers and neutral shades to play with. These devices are very effective for marking objects, not only because of how readable they are, but also because of how often these colors are used and how trained the player is to detect them, roughly speaking, blue and red are used throughout life as an identification of something and the player intuitively understands what it means.

And from all of the above, we can conclude that red and blue are suitable for such tasks like no other, starting with the fact that they have been used in sports and in other areas for many years, ending with the fact that they are complete opposites, both from the point of view of color characteristics in general, and from psychological and physiological ones, and they also meet all the criteria of color identifiers in games.

We can even break it all down point by point:

It’s already in our heads. These are the colors that come to your mind first when determining two opponents, let me guess blue and red or black and white.

I think we answered the question why red and blue, now let’s move on.

After all this you can say, what difference does it make whether it’s red or blue, it still doesn’t affect anything. But in fact there is a difference, but partly it’s not big.

Difference between red and blue

To make this clear, let’s take a quick trip out of gaming and into real life, to 2005, where a study by Russell Hill and Robert Barton called the Hill and Barton Theory, respectively, was conducted on how the color red enhances human performance. One experiment examined Olympic athletes competing one-on-one in "combat sports" such as boxing, Greco-Roman wrestling, and freestyle wrestling.

The rules of the Olympics stipulate that one participant will be randomly assigned a blue suit and the other a red one. Thus, this was the perfect opportunity for a natural experiment on the effect of uniform color on performance.

Researchers found that those who wore red uniforms won a statistically significantly larger proportion of their matches.

Which shows us how the color of a uniform can affect performance in a competitive sport.

This is because the color red throughout nature is associated with increased aggressiveness and dominance. Using the color red makes participants think more about being, as stated, more aggressive and dominant. And this is important in sports like boxing or some kind of wrestling, where aggression makes you more competitive. In turn, the participant in blue can aggravate the effect by considering his red opponent more intimidating. It can even be on a subconscious level.

We can see the same thing in video games. At least sometimes. One 2008 study published in the journal Cyberpsychology & Behavior extracted data from 1,347 matches in Unreal Tournament 2004.

They found that red teams won about 5% more matches than blue teams, which is much more than would be expected based on simple chance.

And by the way, the results of the study were recognized by Epic Games Vice President Mark Rein, but said that in the near future they still will not change the classic colors since they are an integral part of the Unreal Tournament multiplayer game series.

There is a caveat to this, however: the red effect is small and will not be a deciding factor in anything other than a very competitive fight. That is, a strong player or athlete will never lose to a weak one just because he is in a red uniform.

But you are interested in a fact about the confrontation between red and blue. Based on the game Halo filmed a series "Red vs Blue" is an American machinima web series created in 2003.

Machinima is a way of displaying short story sketches and videos shot using three-dimensional graphics based on computer games.

The plot of the series is centered around the confrontation between two factions – Red and Blue in a civil war in the center of a desert canyon (Bloody Gorge). "Red vs Blue" appeared from voice-over commentary of the gameplay of the game Halo: Combat Evolved on drunkgamers.com, where, in particular, the discussion related to the Vepr car was restored in the second episode of the first season. Seeing the potential for a full-fledged plot, a trailer was created, which was released on September 5, 2002 on the same website. After which the journey of this series began.

Well, in the games themselves, our colors have overcome a giant path to embed themselves into our thinking, giving us a clear association of what they are used for.

Team Forteress, TABS, Chivalry, For Honor, the halo series and much, much more from casual games on mobile to AAA projects, you can’t count them all. Almost everywhere, the identifier colors that separate teams into friends and foes are red and blue. Yes, what can we say, they are found everywhere even in gaming devices. The first thing that comes to mind is Nintendo Switch.

Where there is a blue and red joycon, which means that you will play competitive games with your friends and find out who is the coolest of you. This applies to joeys from Playstation and X-Box. It seems that red and blue have become irreplaceable in our games.

Let’s sum it up

Red and blue, blue and red – these colors have been and will remain irreplaceable in the gaming sphere, neither in a year, nor in the distant future. These colors, like no other, are suitable for performing the function of differentiation due to their properties, designers are already masterfully integrating them into any genre of games, and you and I don’t even notice it, since we are used to it and it has become on a subconscious level. I think we have answered all the questions raised earlier and now we know a little more. All we can do is pay more attention to these colors in games, to be surprised at how many there are, and to choose which side you are on.

Best comments

Clear and concise) Gracias!

Thanks to everyone for the criticism) Well, as they say, it’s crazy, so we’ll change the approach next time.

I’ll take into account all the above points, let it be a kick for me to do better =D

Yes, I didn’t even say that I was the first)

And your comment on DTF also made me happy :)

This is what I understand as a blog, I hope the mower will collect

Blue for luck, and red goes fasta. What’s there to disassemble??

I agree that overall it is very long. The message is clear, an article on a simple topic that no one usually seems to think about, and usually the trick of such materials is that a seemingly simple topic turns out to have some kind of feint conclusion at the end, which opens the topic for a person from a different angle, you don’t have such a feint.

In general, try, check the facts, study the materiel)

Hi all! Today I would like to talk about white and black colors in games.

I think many of you have noticed that lately games have become very oversaturated with these colors. When I started playing games, I thought it was normal because everyone was playing the same thing and no one was going to say, “Oh my god, these colors suck.”! Why couldn’t they make it gray?». It was fine until I became a gamer myself. Nowadays, many game designers, when they start working on a game, are required to make it in white or black. But why? Why did they decide to completely get rid of other colors except white and black?? Let’s figure it out.

So, what is white color?? This is the best quality color. In psychology, it is considered a neutral color, since it has the same effect on everyone. White color is the color of purity and absence of impurities. Black is the opposite of white. It is considered a color filled with deep meaning. But what happened to the games?? Why did designers decide to add these colors and why is it now so fashionable to play games that are all white or all black??

Let’s look at everything in order. Let’s start with the fact that games are now oversaturated with white color. In most games we can see the color white, and if it is not used, it can still be found. We can come across games where the color white is used to highlight something from the background. What else is white used for?? To highlight details, such as icons. White color is also used to highlight inscriptions and buttons. In order to highlight text and icons, games use white color.

Now let’s look at the color black. Black is considered the color of elegance, mystery and luxury. It is associated with night, darkness and darkness. But at the same time, black is a color that means restraint, severity, elegance and wealth. Nowadays this color is used extremely rarely. And this fact is very sad. After all, in the old days black was quite popular. Remember how women used to dress: black or dark blue clothes. Some parts of the body, such as teeth or lips, were also painted black. They also used it to highlight an object and make it stand out more. As in the case of white, now black is used very rarely. If you want to make something brighter, then feel free to use black.

In conclusion, I would like to say that you should not be afraid to experiment with color. Each color carries something of its own, special and unlike others. The main thing is to find your favorite color and do everything only in it.

I corrected you. Nobody says “damn lumpy”, they say “first damn lumpy”, which will not suit you, t.To. There are already 5 blogs. So you chose a shitty metaphor.

Coffee Elephant. Four months in the madhouse.

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Four months. A third of the term. One hundred twenty days. There’s just a little more to go..
My opinion about the army has changed only the slightest bit. Do I regret joining the army?? No. But only because I’m not used to regretting anything..

KMB in the past. The fields have passed. My comrades and I were brought to the unit. Goodbye field kitchen, carelessness, daytime naps and unsanitary conditions! Hello soldiers’ dormitories, eternal formations, bad food and a clerk’s position… Yeah, I’m a clerk. With my handwriting, although not medical, but still clumsy! However, the inscription “Higher” in the Education column says that I am ideally suited for the role of Master Ballpoint Pen. At first I was upset, because sitting and filling out logs for days, which should be filled out by management, is somehow dumb. But now I know that that angel’s incontinence continues. I sit in the warmth, drink coffee hidden from demobilization, periodically fill out all sorts of pieces of paper in block letters, run to my neighbors to sit at the computer or sleep. And when they tell me “Go to work” or “Run to formation”, I answer: “I need to write”. That’s life.
You’ll say, "Dude! How can you judge? You don’t see the army in your office!"And you’ll be right. My Brothers in Arms spend 24 hours cleaning the car park and repairing and refueling cars. While I’m writing. This is not an army, but some kind of guest worker town named after. Ravshan Dzhamshutovich! The funny thing is that every week I draw up class schedules that say that I do hand-to-hand combat, study the history of Russia, learn driving and Kalash shooting… These schedules are seen by all checks! And my comrades and I see only a fleet of vehicles and pieces of paper.
Showing off in the army is everywhere! Starting from the Yudashkin uniform, which the Chinese sew, to combat exercises, where everyone receives excellent marks, although they do not know how to hold a weapon in their hands. By the way, during the last exercises, our unit sank three tanks in the river – Roissya is dragging.
An inspection from Moscow visited our unit for two weeks. All this time I was just a spectator in the theater of Farce and Replay… Explain. No one is being laid off because of the inspection. But by law we are required to be laid off. It comes out to show that in some parts everything is fine, some are breaking the law?

It was only in the army that I realized that I truly love sweets. Here you always want sweets, cookies or condensed milk. ALL THE TIME. So send something sweet to Alexey Pavlovich Myakinin in the Nizhny Novgorod region, the city of Dzerzhinsk, military unit 54046, 606000. I’ll eat everything, okay?!

By the way, yes. Now I’m an elephant. They hit me with a belt on my ass and then! And in a month I will become a grandfather. This is the evolution!).

I follow SG in https://kingdomcasino-uk.com/login/ a different way, because there’s a part of me here and it’s not so shitty. Many things that I miss are somehow related to the site… It’s not always possible to write and chat, but a couple of times a week is quite.

I don’t know how to fit all the thoughts and information into the text and not get bored… Therefore, I’ll leave such an incoherent text with a general thought – I’M WITH YOU. :)

Best comments

“Every day, dreaming of returning home, I understand that I have nowhere to go back. " – just a thought. :)

Necessarily! This is somewhere high on my list of important things to do. :) In general, I’ll have to save some money and take a ride around Raska. There are so many people to visit… :)

ABOUT! You can’t imagine how hard it is here without mental work. And there is almost no time for creativity. They save books on your phone and movies on it. I’m still waiting to get home for at least a day so I can stir up something interesting, fortunately there are a lot of ideas. :)
And even though he was joking about the parcel, you can start a good flash mob. I promise to send something to the return address! 😀

And yes, what’s the point of the current army except to get off their parents’ heads and make their life easier, although not by much:\

Your souls! I rummaged through various things related to Igromir, looked at how the blogger party was having fun… A sad smile came out. :( Jealous!

And where are you?? I wasn’t, or, as always, I was hiding from the cameras? :)

In general, your army is shit, yes. :(
I will never tire of admiring reality and what should be in it and already written on paper. So funny and sad at the same time.

And there, in the army, the prison principle does not work? Like, you behave well, and you get released half a term earlier? :3

Valve Company History. Part 2: Team Fortress Classic, Half-Life: Opposing Force

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Despite the long delay, I continue to introduce you to the activities of the company that turned the FPS genre upside down – Valve. Although it would be more correct to say that today’s issue is dedicated to the activities of Gearbox, since Valve decided to try itself as a publisher, at the same time taking on a modification for Quake. Well, what will come of it – find out below. Enjoy watching/reading!

After the stunning success of Half-Life, Valve should think about producing a sequel to its debut hit. However, this did not happen and, instead, in April 1999, they released a Software Development Kit (or SDK), which allowed the community to create their own creations, that is, mods. And, in fact, this is where the times began when Valve made serious projects from fan modifications. And our patient today, although he is a modification, initially had nothing to do with Half-Life, since he was a mod for the game Quake. And this, let me remind you, is a game whose engine, at one time, was licensed and redesigned by Valve. But don’t think they’ve decided to shelve Half-Life right away. Quite the opposite. The company decided to try itself as a publisher, so let’s find out what three Australians and the new, newly founded company Gearbox will do. The second episode of Valve Company History is on air!

Team Fortress Classic

As mentioned above, Team Fortress is a free modification for the game Quake, developed by Australians Robin Walker (Robin Walker), John Cook (John Cook) and Jan Kofli (Ian Caughley) in 1996. The essence of the mod was as follows – there were two teams – red and blue (on some maps there were yellow and green). Each team had 9 different character classes – from Demoman to Medic. There were several game modes – Capture the Flag, Capture Points, the good old Deathmatch, and there was a mode in which one side had to be escorted, and the other had to kill a civilian, which was another playable class.

The modification was received well by the players and, at some point, became so popular that fans began to spread it across other parts of Quake, Enemy Territory, and even for Unreal Tournament. But that’s another story, not important for us. What was important was that three friends formed the TeamFortress Software company and decided to make a commercial sequel to Team Fortress for Quake II, but suddenly, in May 1998, Valve bought them.

As a result, Team Fortress 2 was remade into another game with a completely new engine and was called Team Fortress: Brotherhood of Arms. As for the original Team Fortress, they added modern (for those times, of course) graphics and generally released it as a modification to Half-Life, called Team Fortress Classic. And I think now we can talk about the game in more detail.

In fact, there is nowhere to go into much detail here, except perhaps for character classes. Well, they also removed the yellow and green team from the game, but otherwise they added new cards and, in principle, that’s all. The maps themselves consisted of two spawn points – the red base and the blue base. Inside them were cartridges, first aid kits and armor. And there were either flags on them, or there were control points on the map. But why am I telling this?? It’s like no one knows how standard multiplayer shooter modes work. I’ll tell you better about the classes. Each of them was unique not only in appearance and name, but also in a set of weapons and even abilities.

Demoman, aka Demoman, possessed a crowbar, a shotgun, a grenade launcher and a bomb launcher, as well as grenades – hand and cluster. The second ones, exploding, scattered several more small grenades, which… also then exploded.
There is no need to talk about the grenade launcher, but the bomb launcher was used to create traps and mine important objects.

Among his abilities, he had an explosive package with a timer for 5, 20 or 50 seconds, which could not only ruin a player’s life, but also open hidden passages on the maps. He could also bomb open and other spaces and jump on a bomb launcher, of course.

Engineer – had a wrench, a rail gun and a double-barreled shotgun. Also possessed hand grenades and EMP grenades. The latter could destroy all enemy ammo. Abilka – construction menu. He could build teleports, create ammunition, repair armor, and also install dispensers and turrets. And with a wrench you could not only hit someone on the head, but also fix all buildings.

Heavy, aka the Machine Gunner, had with him a crowbar, a single-barreled shotgun, a double-barreled shotgun and, of course, a machine gun. There was a cluster grenade, which worked like a cluster grenade, only instead of small grenades, it released mini-bombs. "Havik" is not blown away by a blast wave – this is its ability.

Medic had a first aid kit, a single-barreled shotgun, a double-barreled shotgun, a nail gun and a stun grenade. I think you understand that his ability was healing, but with the help of a first aid kit he could infect enemies, and his health was also regenerated.

Pyro, he is also a Pyromaniac or Flamethrower, had with him, believe it or not, a flamethrower, a crowbar, a shotgun, an igniting rocket launcher and a napalm grenade, the explosion of which set the entire area around it on fire. As for his ability, he, unlike the others, could not burn.

Scout, aka Scout, had with him a crowbar, a single-barreled gun, a nail gun, a stun grenade and wire hedgehogs with which he could slow down the enemy. Ability – neutralizing explosive packages upon contact with him and revealing the Spy’s disguise, again, upon contact.

Sniper. Believe it or not, he had a sniper rifle with him, which had a scope on it. He also had an automatic rifle and he also had a tire iron. In the Quake version he had an incendiary grenade. And yes, his ability is a sniper scope.

Soldier. Had a crowbar, both shotguns, a flare gun, and a nail grenade that could shoot nails in a circle until it exploded. Ability – Rocketjump.

Spy. He had a knife that instantly killed with a blow from the back, a tranquilizer that reduced the target’s running speed and turning for a while, a double-barreled shotgun, a nail gun, and a gas grenade. Abilities include masquerading as any class of another team, revealing the disguise of another Spy upon contact, and simulating one’s own death.

AND… Civil. Had to get to the evacuation point or… die. Could even fend for himself with an umbrella. And… that’s all. These are the characters. And this is how he is – the original (well, almost) Team Fortress.

A fun multiplayer game, with an emphasis on classes and playing different tactics for each of them, which gave varied gameplay and, in fact, the game became popular for good reason, so much so that it was included in the 10 most playable mods for the first Half-Life according to GameSpy in 2003. Naturally, we all know which mod was more popular than Team Fortress, but more on that in the next issue. I have nothing more to say about Team Fortress Classic. So we move on to Gearbox Software, and at the same time return to the Half-Life series.

Half-Life: Opposing Force

On February 16, 1999, five employees from the disbanded Rebel Boat Rocker studio founded Gearbox Software. Namely: Randy Pitchford (Randy Pitchford), Brian Martel (Brian Martel), Stephen Bal (how to pronounce his last name – write, please) (Stephen Bahl), Landon Montgomery (Landon Montgomery) and Rob Heironimus (Rob Heironimus). On April 15 of the same year, they announce their debut project, which, as it turns out, is an addition to the main hit of last year – Half-Life, commissioned by Valve itself.

It was called Opposing Force and https://pirate-spins.co.uk in it Gearbox planned to preserve everything that was in the original, but at the same time give a new experience from the game, without even changing or modifying the engine. At E3 1999, information appeared about new locations, characters and plot, and as development progressed, Gearbox needed help in the design of some aspects of the game, and they called in a level designer Richard Gray (Richard Gray) from 3D Realms, who is known for his work in Duke Nukem 3D. As a result, Richard helped in the development of multiplayer. Later, several more designers joined the team with experience in the development of Quake II, DOOM and Shadow Warrior. After a while, screenshots from the game appeared, and even later, the addon was released exactly a year after the release of the original Half-Life. Well, let’s see what Gearbox did in their debut project.

The game takes place in the same time period as the original, on the territory of the same Black Mesa research center. However, this time, we are Adrian Shephard – a corporal of the HECU special forces, sent along with his team to clear the center. Having almost reached the landing strip, our helicopter, like the others, is attacked by alien stingrays.

One way or another, Shepard loses consciousness, comes to his senses a couple of times, seeing his comrades die, but passes out again and fully comes to his senses in the infirmary. It turns out that he is the only surviving soldier in the area and while advancing he sees the corpses of people. Having reached the crash site, we contact our squad by radio, from whom we learn that the evacuation of soldiers is already underway and a new collection point has been appointed, where we go in a monorail car.

After the trip, we fight with several aliens and find a guard who is trying to get candy from a machine. Together with him, we make our way through the aliens and, behind one of the glasses, we see a completely new enemy – the Shock Soldier, who, apparently, collects people to study in his world, because he kills the guard, grabs the scientist and teleports with him to an unknown location. But, in the end, we get to the collection point, and the commander sends us to the runway, but, quite suddenly, G-Man appears, who closes the door right in front of the hero, which is why the helicopter flies away without him.

Now we have to look for another exit from the complex and, passing through the office premises, on the lower levels we notice that the assimilation of the Xena flora with the Earth has begun, and in the office we find soldiers who, like us, were unable to leave the complex. Now we will clear our way together with them and, in the end, we will get to the hangar.

In the hangar we find black operatives, men at that, loading a nuclear warhead into a truck and, upon seeing us, immediately attack. After the victory, having found friendly soldiers, we head towards the underground railroad.

Shepard ends up in a teleport room, where we can see Freeman jumping into the portal to Xen. We, fighting off the Controllers, jump into a new portal.
Interesting fact: you can jump right behind Freeman, after which you will receive a message that you created a time paradox. One way or another, after walking around Zen, we return to the complex and find ourselves in the flooded hydrofauna laboratories.

Here we save a scientist who ends up being electrocuted. After walking around the laboratory, we again find ourselves in Zen, and after another teleportation, we find ourselves back in the complex.

We appear in the premises of the Biodome complex, where the flora and fauna of Zena were studied. In some places, the nature of Xena is even recreated. Also, scientists here have been testing creatures for a long time and even with success – they were able to disconnect Barnacle from the ceiling. Well, having reached the old industrial zone, Shepard hears a radio transmission from soldiers fighting aliens.

Once in the waste processing area, we see this game called the Cave Worm. By turning on the acid supply, toxic waste falls into the water under the monster and it dies.

Shepard and his soldiers make their way through an area controlled by Black Operatives, and then through a nest of creatures called Voltigors. And once at the hydroelectric power station, we make our way to the other side, where our comrades are fighting with the aliens, and we detonate the dynamite, thereby overwhelming Gargantua. Jumping into the hole formed by the explosion, we find ourselves in a sewer pipe, the current of which carries us into a reservoir, where we again meet with the Black Operatives, who now also use helicopters and artillery. We continue to fight with the aliens and, in the end, we find ourselves in an underground parking lot, where we turn off the warhead. However, a little later, we see the G-Man turning it on again.

Well, Shepard goes down to the lower floors by elevator and ends up in an underground warehouse filled with black operatives. And having defeated them, he gets to a huge portal from which the Geneworm emerges. Having defeated this huge creature, we jump into the portal and..

G-Man appears before us, who, like Freeman, teleported to an unknown location during the dialogue. Only we are in the helicopter we flew on at the beginning of the game. Some time later, we see that the warhead in Black Mesa has exploded, and Shepard is blinded by the flash from it, after which G-Man sends him into stasis, where he “cannot harm himself or others”.

Just like in the original, we could go through the training. And, since we play as a soldier, and not as a scientist, the training location will be appropriate, namely, a training ground.

At the beginning we wake up in the barracks, the sergeant parodies Full Metal Jacket, and he also tells us to go and undergo advanced training. Along the way we can see a guy doing push-ups, who apparently did something wrong, and outside the window of one of the buildings you can see G-Man talking about something with a soldier.

As a result, we begin to undergo training, where we are taught to run, jump, squat as usual, and even once walk through a field filled with mines, dodging machine-gun fire. Of course, there were some innovations. Firstly, the ability to crawl and swing on ropes. During the game we will need this skill more than once.

It also turns out that we now have not a HEV protective suit, but a PCV vest, which is charged both by its own charger and by the HEV charger.

The flashlight was replaced with night vision, which, to be honest, I don’t really want to use because my eyes want to bleed out.

And we are shown command of soldiers, and if anyone is interested in the question – how does this differ from command of ordinary guards and scientists, I will answer – there is an engineer who can open a locked door and there is a medic who, believe it or not, can kidnap you.

And, in principle, nothing more new except weapons.

In addition to the good old MP5/M4 and Glock/Beretta, we now have a replacement mount – Spanner, which has two types of attacks – light and heavy.

There is also Knife, which can quickly and easily deal with the enemy.

Appeared Desert Eagle – a “powerful” pistol that replaced a revolver, which also has a laser sight for more accurate shooting.

Sniper rifle M40A1 for eliminating enemies at long distances, which appeared in the game to replace the crossbow.

A machine gun appeared M249, which can quickly take out a wave of opponents.

But the most interesting thing is probably, Portal Gun, which had two types of attack – the main one, creating a portal field, which, when sent to the enemy, caused damage to him. And an alternative one – teleports from Earth to Xen and vice versa.
By the way, if you use the gun at the place where you received it, you can get to the training location from the original Half-Life.
In general, the places in Xena that you can teleport to can be either useful or useless, but you will still waste the energy of the gun, fortunately, at each location there is a teleport back to Earth, so you can return without the energy.

Shock Cockroach – used by monsters and, if you do not pick up a cockroach when it dies, it will begin to move and attack the player. It shoots electric discharges, which themselves are restored, from which we conclude that this weapon is a replacement for the fly swatter from the original.

Spore thrower – is a Shock Soldier larva that feeds on spore fruits, absorbing all the useful substances and spitting these fruits back, but with acid. This weapon also had two fire modes – the first fired one spore, which immediately exploded upon impact, and the second fired a spore that ricocheted off any surface and either exploded itself after some time, or upon contact with something organic.
This weapon, by the way, was planned to be introduced in the original Half-Life and was supposed to be carried by Infantrymen, but things didn’t go beyond concepts then.

Well Hand Barnacle – could attract opponents to himself, and could also attract the player to special surfaces, which was used to cross certain places.

This addition provides us with such an unusual and interesting arsenal. But in addition to weapons, it also provided us with new opponents, or rather a certain Race X, which demonstrated the ability to work in a team, which is quite noticeable during skirmishes with Black Operatives. In principle, this is not surprising, because the artificial intelligence of these creatures was based on the AI ​​of human opponents.

The intentions of this race are unknown, but they attack the player. This race is represented by the following species:

Cave Drone – a small bipedal creature armed with long claws. They were quite fast and smart, because they moved in the company of several creatures, and also flanked the player and surrounded him. In addition to striking with their claws, they could also attack from a distance, releasing spikes from their heads.

Shock Soldier – the smartest and most dangerous of the race. They looked like humanoids with four arms and had a body type similar to a Vortigaunt. Their skin has a unique pale blue color for the game with pink spots, like a cave drone. These creatures attacked with shock cockroaches, and at long distances they threw spores.

Voltigor – large creatures with six limbs with huge claws. These creatures are very aggressive and attack the player either by throwing special charges that cause heavy damage, or by striking with their claws if you get close to them. When killed, Voltigors explode into pieces, causing damage to everything in the area.

Cave Worm – a creature resembling a caterpillar, which was similar to the Tentacle and not only in appearance, because he, like the Tentacle, blocked the player’s path and was destroyed only with the help of special actions. In the case of Opposing Force, this is even more interesting, since in order to turn on the acid supply, you must activate the pump control device, which is called the Gearbox, and also turn the valve, called the Valve. I don’t think there’s any need to explain what these are references to.

Well Geneworm, which is the final boss coming from the portal. This huge creature could take any earthly resources, processing them into something suitable for aliens. If the invasion is successful, she could take the Earth under the control of the X race. This creature attacked with tentacles and also spewed a toxic stream from its mouth. This creature was guided by hearing, despite the fact that it had eyes. This becomes clear if, for example, you hit something in one place and then run to another. The monster will attack exactly the place where we hit. To kill this creature, it was necessary to shoot it in the eyes from turrets. After their destruction, the creature’s belly opened, and inside it there was a sphere that had to be dealt damage, after which it spawned a shock soldier and closed, and the eyes were restored. As you might guess, it was necessary to perform the same operation several times and the creature would be destroyed.

Among the interesting things about this creature is an audio file with the incomprehensible muttering of this creature. Turning the file backwards will show the phrase – To beat the game, you must kill me – Randy Pitchford. This was a reference not only to one of the developers, but also to a phrase from the game DOOM II. There, the final boss also uttered an incomprehensible phrase, and when played backwards, he said the same thing, only with John Romero.

This is what race X is like. As I already said, their intentions were not known, except perhaps to enslave the Earth. But, unfortunately, we will not see this race in any other game in the universe except Opposing Force. It, according to Mark Laidlaw, screenwriter of the original Half-Life, was invented by Gearbox itself and was conceived only for this and future projects of the company in this universe. However, they did not appear in either Blue Shift or Decay.

As for the monsters from Xena, they have nothing new, with the exception of one monster called Gon. This, judging by the design, is the next stage of transformation of a zombie infected with a headcrab. In this form they had another attack. At long distances they attacked the player with organic projectiles. Otherwise, nothing else new. Oh, and there are also new zombie designs – guards and marines. Apart from additions, they were not used anywhere else.

I’ll say a few words about the soundtrack, which I didn’t talk about in the last issue, as well as about its composer, Kelly Bailey, but I didn’t do that on purpose, since he is the main composer of the Half-Life series and I’ll talk about him in the issue about the episodes of the second Half-Life. Why am I bringing this up now because the composer of Opposing Force is Chris Jensen. He composed his own soundtrack for this expansion. Later it was all used in Blue Shift. Jensen did a good job and the tracks fit the events perfectly.

There is almost nothing from the content cut from the game, except for the Flash Grenade. It was found in the game files, and can also be seen on the belts of black operatives, but it is not used by them or the game itself.

Half-Life: Opposing Force was well received by critics and players. By the end of 1999, more than 100 thousand were sold. copies of the game, and over the entire period of its existence, more than 1 million copies were sold. Judging by the reviews, Gearbox was able to achieve its goal – to give players a new experience in a familiar shell. It’s hard to disagree with this. The game was just as fun, the plot was still perfectly woven into the gameplay and the game’s picture was still pleasing to the eye. Someone even noted the game not just as an addition, but as a successor to the masterpiece. The only thing people criticized the game for was its length. Opposing Force took only 3-4 hours to complete, but even so, the game had so many interesting things that it left almost no one indifferent and not only won the “Best Add-on” award in 1999, but PC Gamer magazine said that this is the first add-on in history that is quite a contender for Game of the Year. Everything was so good.
And after such success, Valve commissioned Gearbox and other additions to be made, but that’s not about today.

At this point there should have been a story about the difficult fate of the fan remake of Opposing Force on the Source engine, but it’s better to talk about this together with Blue Shift and Decay, so I’ll leave it for the fourth issue.

Well then. This is how Valve’s first attempt as a publisher turned out. As you can see, it turned out to be quite successful. And next time we’ll talk about how fan modification has become one of the most important eSports disciplines.

Hearts of Iron IV community, tags and movements / #ModHoi4

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The following text was written out of boredom. Please read and laugh, and if you are interested in further information, support the author if you are already playing, or visit the game and expand our community even more. Also, the author of this post is not trying to offend anyone, all inappropriate words were written as a joke

Explanation

For those who are in the tank, I’ll explain Hearts of Iron IV (Hoi4) – a computer game in the genre of global strategy, developed by the Swedish studio Paradox Development Studio and published by Paradox Interactive. (excerpt from Wikipedia)

Khoyshchik is a player in Hoi4, a person who does not know what a woman is, a bath and has never touched grass))

So… That seems to be it, we’ll look into it further as needed

What’s going on here??!

I would like to https://jettbetcasino.uk/bonus/ write obscenities, but I won’t… So, let’s figure out what’s going on in our beloved community of unwashed, unshaven puja… Oh, not that game, or rather lovers of Stalin and the great artist.

Recently, videos with women, God bless Luxembourg, have begun to appear more and more often on the Internet! Played Hoiku (Hoi4).

As was said before, the Khoyshchiks did not know what a “woman” was, so some of them reacted aggressively to their appearance. According to the Hoyers themselves, they heard that when “women” appeared in any games, they (the games) immediately deteriorated and lost their popularity, so the Hoyers created a movement to expel “women” from their favorite game, making the tag #savehoi4. Moreover, many of savehoi4 believe that the game will be ruined by the thorn of Tan-Tuva and Luxemburg, Stalin and Horthy, Churchill and the Austrian artist. (Cry from the soul: “WHAT THE HELL ARE YOU ABOUT?. ").

But another part of the hoists thought that change was inevitable, and therefore decided to accept “women” into their community, starting a fight with the hoists from savehoi4 under the tag #newhoi4.

At the moment, a fierce war is unfolding between savehoi4 and newhoi4, where savehoi4 is gaining more and more popularity, thereby crowding out newhoi4.

Summary and my proposal

To sum it up… What’s there to sum it up??! Morons fight morons because they are morons and that’s it.

Here is my proposal, all reasonable people, let’s unite in the #ModHoi4 movement, its point is to create and use hoik modifications more often. Let’s forget about this senseless war and do everything so that after completing vanilla Hoyka, it will be interesting to continue playing it, then we will show a true desire to save Hoyka from losing popularity.

Well, I described what is happening in the community and what I want to do, then it’s up to you, I wish you a pleasant game and new conquests of the world for Luxembourg!

Thank you for your attention.

special thanks to the user DiverRus for encouraging me to write this post with his post.

Commenting is allowed! Breaking the covers

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Hello, my dear ananimus and registered user who came here by chance.

Surely you have already noticed the post, which is located just below, from our beloved author – Kirill Oreshkin. I would even say – a wonderful post!

In it, my dear friend, they make it clear to you who you are and where you can go with your opinion. And also the fact that no one cares about your opinion, my friend.

Also, all the “blogs” and https://jettbetcasino.org/withdrawal/ their communities are perfectly dotted there. You are all stupid hamsters! Yes, yes, this is exactly what the author writes about almost openly. Your opinion, whatever it may be, is a stream of trolling, or just poorly reasoned nonsense. So you don’t have to try, just go fuck yourself! Wonderful, isn’t it??

Oh yes, I already said that all of you, according to the author, are dull, uneducated shit? Moreover, you are the most sad of all those with whom he has to communicate. Sorry, not my words. But get used to it, everything is fine.

In other words, comrades, you are an unpromising and interesting bunch of people. That’s right. And from now on, the author, in order not to see comments that irritate him so much, will close the form, so as not to see all the rotten stuff and trollism that you post.

For this, I take my leave, my dear friend. It was nice talking to you. See you soon!

Best comments

Kirill can also be understood. We are not his company. Why should he read our stupid, meaningless comments in his excellent and informative post (maybe sarcasm, maybe not. But most often it is so). We are like animals in a huge zoo. We’re having fun, we’re sitting, we’re having fun, we’re being fed by visitors, but the zoo director, roughly speaking, doesn’t care a bit about us. The main thing is that they exist, and everything goes smoothly. (I apologize if I offended anyone. This is a metaphor – don’t take it seriously. Maybe complete nonsense, but I couldn’t find a more suitable one)

OK, I know how it works, I know that negative emotions are the strongest and so on. But it gets to the point of absurdity. You ask about Mor. Utopia”, most of the comments are “for”, you agree that there will be a broadcast… but the topic is negative. I’m not offended, I don’t understand. :)

I don’t know what’s not clear – those who wanted Pestilence unsubscribed in the first topic, those who didn’t want – shitted in the second. The simple instinct of the herd – when it is content, it stupidly remains silent and chews grass, and those who were “offended” by a different choice begin to shit in the comments. And expecting something different from them is simply stupid.

Don’t dare utter a dirty word towards our patron, St. Cyril, otherwise he will wave his right hand (or even someone else’s) and turn you into gnawing creatures called hamsters.

Command & Conquer 3:TiberiumEssence v1.4

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Good day! We would like to present to your attention a mod for Command & Conquer 3 Tiberium wars. The mod adds to the game old familiar units from Tiberium Sun such as Cyborgs, Underground Armored Personnel Carrier, Orc Bomber, Wolverine, Titan, in total almost all units are present. This is not a replacement for the old ones; they are present here, but you can only find them using bonuses (boxes). Skrins were also not spared by adding one more mother ship and several more new units. Also added new improvements such as EMP missiles for anti-tank turrets, machine guns for air transport, GDI drilling rig for NOD Teberium Hives for Screens and many more interesting things. The changes have also affected Mutants: now, when you capture the “Mutant Hut”, one unit in production will not be waiting for you. Yes, of course, ordinary mutants remained, but they changed the model, added a rocketeer (NOD models were only slightly redone, and the militants and NOD rocketeers also changed the model). Well, what would we do without Commandos Added GhosStalker If you remember the mission from C&C2 FireStorm Where we had to free Tratos from the NOD Hospital there was such a guy.Cruelty has been introduced: now from killing with a grenade, with a rocket, units will not fall, but simply arms and legs will fly off in different directions. Interestingly, the balance was almost not affected..
Although there are some unpleasant moments. For example, if you block your base with a wall, the Bot will ignore it and will not try to break it.
The computer also uses all types of units, both new and old.

P.S If you put a minus, at least say why, otherwise I won’t understand the reason and will continue to make the same mistakes because it’s never too late to correct them.

Best comments

If only I could move https://jettbet-casino.co.uk/ it to the Fashion Blog. And… do a little more paragraphs =) And punctuation marks. And check your spelling, otherwise typos hurt your eyes a little… And I don’t recommend using the radical – it’s very unstable and unreliable. Better upload images here..

*eyes flashed angrily* competitor =)

I use programs to display errors but I’m a little careless. I live in Ukraine and the Russian language teacher was always away from class =(. Now I’m trying to fight this.

About “Fashionable Bolg” I don’t know where I am, this is only my second day on the blog..

Well, you need to click on the link above where it says “Blogs” and then find “Fashion Blog” and join it. Then edit your message, moving it from a personal blog to a thematic one) It’s not that difficult, it seems, although it looks a little dreary… Try, write more often, listen to the readers – and everything will be a breeze =)